Rifleman

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Description[edit | edit source]

The rifleman professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters. Rifles are typically inaccurate in close quarters with the exception of the Spraystick though there are a pair of close range abilities, pointBlankSingle1 and pointBlankArea1, which help alleviate this weakness. This profession tends to specialize in high single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities concealShot and surpriseShot while providing additional ranged defense.

Skill Tree[edit | edit source]

Rifleman Skill Tree
Master Rifleman
Head Shot 3, Strafe Shot 2
Sniper Shot
Silent Assassin
Startle Shot 2
Fast Sniping
Surprise Shot
Sneak and Shoot
Flushing Shot 2
Flurry Shot 2
Head Shot 3
Cover Fighting
Startle Shot 1
Defensive Firing
Mind Shot 2
Conceal Shot
Flushing Shot 1
Flurry Shot 1
Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover

Abilities[edit | edit source]

Attacks[edit | edit source]

Attacks
Ability Name Weapon Damage Mod Speed Mod DPS AoE (from center) Accuracy Bonus Range HAM costs Target HAM Pool DoT Effects State Effects
concealshot RIFLE 2.75 1 2.75 None 25 weapon Health: 0 Action: 5 Mind: 0 RANDOM_ATTRIBUTE
flurryshot1 RIFLE 0.5 1 0.5 None 25 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE DIZZY
flurryshot2 RIFLE 0.5 1 0.5 25° Cone 25 weapon Health: 0 Action: 40 Mind: 0 RANDOM_ATTRIBUTE DIZZY
flushingshot1 RIFLE 0.5 1 0.5 None 25 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE STUN, POSTUREUP
flushingshot2 RIFLE 0.5 1 0.5 15° Cone 25 weapon Health: 0 Action: 40 Mind: 0 RANDOM_ATTRIBUTE STUN, POSTUREUP
headshot1 RIFLE 1 0.25 4 None 50 weapon Health: 0 Action: 35 Mind: 0 HEALTH_ATTRIBUTE
headshot2 RIFLE 2.5 1.25 2 None 5 weapon Health: 0 Action: 40 Mind: 0 HEALTH_ATTRIBUTE
headshot3 RIFLE 4.5 2 2.25 None 5 weapon Health: 0 Action: 45 Mind: 0 HEALTH_ATTRIBUTE
mindshot1 RIFLE 2 1 2 None 5 weapon Health: 0 Action: 55 Mind: 0 MIND_ATTRIBUTE BLEEDING
mindshot2 RIFLE 3 2 1.5 None 5 weapon Health: 0 Action: 55 Mind: 0 MIND_ATTRIBUTE BLEEDING
snipershot RIFLE None 5 weapon Health: 0.5 Action: 0.5 Mind: 2 RANDOM_ATTRIBUTE
startleshot1 RIFLE 1 1 1 None 5 weapon Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE POSTUREUP
startleshot2 RIFLE 1 1 1 60° Cone 5 weapon Health: 0 Action: 50 Mind: 0 RANDOM_ATTRIBUTE POSTUREUP
strafeshot1 RIFLE 5 2 2.5 None 5 weapon Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE REMOVE
strafeshot2 RIFLE 4.75 2 2.38 25° Cone 5 weapon Health: 0 Action: 50 Mind: 0 RANDOM_ATTRIBUTE REMOVE
surpriseshot RIFLE 6.5 2.75 2.36 None 40 weapon Health: 0 Action: 50 Mind: 0 HEALTH_ATTRIBUTE

Note on Conceal Shot[edit | edit source]

  • An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times. You can reset this miss counter by using the peace command.

Other Abilities[edit | edit source]

  • Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Sneak (passive) - An innate ability that allows you to slowly move while prone and taking cover.
  • Take Cover - Taking covers allows the use of certain sneak attacks (concealShot, surpriseShot) and gives you additional defenses (30% ranged damage reduction). While in Cover you cannot move unless you have the Sneak skill.

Certifications[edit | edit source]

Weapon Skill Damage Type
A180 Blaster None Energy
A280-CFE Blaster None Energy
A280 Blaster Rifle Counter-Sniping III Energy
Beam Rifle N/A Energy
Beserker Rifle Sniping III Kinetic
C-M 'Reaper' Rifle Counter-Sniping I Energy
DLT-19 Heavy Blaster Rifle Rifle Abilities IV Energy
DLT-20 Rifle Novice Rifleman Energy
DLT-20a Rifle Concealment II Energy
E-11 Rifle Rifle Abilities IV Energy
E-5 Rifle Concealment I Heat
IQA-11 Blaster Rifle Concealment III Energy
Jawa Ion Rifle Rifle Abilities II Stun
KX-80 Blaster Rifle Rifle Abilities II Stun
Laser Rifle Sniping I Energy
LD-1 Sporting Blaster Rifle Counter-Sniping IV Acid
Malfunctioning DLT-19 Heavy Blaster Rifle Counter-Sniping II Energy + Fire DoT
Mark II Paladin Blaster Rifle Rifle Abilities II Stun
Massassi Ink Rifle Sniping II Cold
Revolutionary-Edition DH-17 Blaster None Energy
SG-82 Rifle Novice Rifleman Cold
Spraystick Counter-Sniping I Energy
Tenloss DXR-6 Disruptor Rifle Counter-Sniping II Acid
T-21 Rifle Master Rifleman Energy
Tusken Rifle Concealment IV Kinetic
Vortex Rifle Counter-Sniping I Electricity

Skill Modifiers[edit | edit source]

When Fully Mastered
Modifier Value
Alertness 20
Block 100
Cover 90
Defense Vs Blind 50
Defense Vs Dizzy 50
Defense Vs Intimidate 25
Defense Vs Knockdown 25
Defense Vs Posture Change (Down) 25
Defense Vs Posture Change (Up) 75
Defense Vs Stun 75
Melee Defense 5
Ranged Defense 75
Rifle Accuracy 155
Rifle Aiming 100
Rifle Concealment Chance 85
Rifle Speed 75

Skill Trainers[edit | edit source]