Commando
Description[edit | edit source]
The commando profession is a straight forward profession which grants access to a multitude of normal and consumable grenades and launchers as well as the blast damage type. Grenades and launchers will reduce damage type resistances via armor break on their targets for their respective damage type.
Skill Tree[edit | edit source]
Master Commando Acid Cone 2, Flame Cone 2
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Flame Single 2
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Acid Single 2
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Flame Cone 1
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Acid Cone 1
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Flame Single 1
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Acid Single 1
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Abilities[edit | edit source]
Attacks | |||||||||||
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Ability | Weapon | Damage Mod | Speed Mod | DPS | AoE | Accuracy Bonus | Range | HAM Costs | Target HAM Pool | DoT Effects | State Effects |
fireacidcone1 | Heavy Acid Rifle | 4.5 | 2.25 | 2 | 45° Cone | 40 | weapon | Health: 0 Action: 0 Mind: 25 | MIND_ATTRIBUTE | ONFIRE | |
fireacidcone2 | Heavy Acid Rifle | 4.5 | 2.25 | 2 | 45° Cone | 50 | weapon | Health: 0 Action: 0 Mind: 40 | MIND_ATTRIBUTE | ONFIRE | |
fireacidsingle1 | Heavy Acid Rifle | 4.5 | 2.25 | 2 | None | 50 | weapon | Health: 0 Action: 0 Mind: 20 | MIND_ATTRIBUTE | ONFIRE | |
fireacidsingle2 | Heavy Acid Rifle | 4.5 | 2.25 | 2 | None | 50 | weapon | Health: 0 Action: 0 Mind: 40 | MIND_ATTRIBUTE | ONFIRE | |
flamecone1 | Plasma Flamethrower | 4.5 | 2.25 | 2 | 45° Cone | 50 | weapon | Health: 0 Action: 0 Mind: 25 | ACTION_ATTRIBUTE | ONFIRE | |
flamecone2 | Plasma Flamethrower | 4.5 | 2.25 | 2 | 45° Cone | 30 | weapon | Health: 0 Action: 0 Mind: 35 | ACTION_ATTRIBUTE | ONFIRE | |
flamesingle1 | Plasma Flamethrower | 4.5 | 2.25 | 2 | None | 50 | weapon | Health: 0 Action: 0 Mind: 20 | ACTION_ATTRIBUTE | ONFIRE | |
flamesingle2 | Plasma Flamethrower | 4.5 | 2.25 | 2 | None | 50 | weapon | Health: 0 Action: 0 Mind: 30 | ACTION_ATTRIBUTE | ONFIRE |
Certifications[edit | edit source]
Weapon | Skill | Damage Type |
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Acid Launcher Gauntlet | Novice Commando | Acid |
Cryoban Grenade | Field Tactics I | Cold |
Flame Thrower Gauntlet | Novice Commando | Heat |
Fragmentation Grenade | Novice Commando | Kinetic |
Glop Grenade | Field Tactics II | Acid |
Heavy Acid Beam | Heavy Support Weapons II | Acid |
Heavy Acid Rifle | Novice Commando | Acid |
Heavy Particle Beam Cannon | Heavy Support Weapons I | Energy |
Imperial Detonator | Field Tactics III | Energy |
Launcher Pistol | Novice Commando | Blast |
Lightning Beam Cannon | Heavy Support Weapons III | Electricity |
Plasma Flame Thrower | Novice Commando | Heat |
Proton Grenade | Master Commando | Heat |
Rocket Launcher | Novice Commando | Blast |
Thermal Detonator | Field Tactics IV | Blast |
Armor Breaks[edit | edit source]
Grenades and launchers features a unique armor break mechanic. When a target is struck by a grenade or launcher of a particular damage type the target's resistance to that damage type is debuffed. Grenades debuff a particular resistance by 10%, launchers by 15%, and the debuff lasts 10 seconds.
For example, if a commando successfully hits a target with a heavy acid beam launcher the target's acid resistance will be reduced by 15% for 10 seconds. If hit by a thermal detonator, the target's heat resistance will be debuffed by 10% for 10 seconds.
Skill Modifiers[edit | edit source]
Modifier | Value |
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Burst Run Efficiency | 20 |
Defense vs Knockdown | 5 |
Flamethrower Accuracy | 150 |
Flamethrower Speed | 42 |
Heavy Acid Beam Accuracy | 115 |
Heavy Acid Beam Speed | 75 |
Heavy Acid Rifle Accuracy | 150 |
Heavy Acid Rifle Speed | 75 |
Heavy Lightning Beam Accuracy | 105 |
Heavy Lightning Beam Speed | 75 |
Heavy Particle Beam Accuracy | 105 |
Heavy Particle Beam Speed | 75 |
Heavy Rocket Launcher Accuracy | 165 |
Heavy Rocket Launcher Speed | 75 |
Melee Defense | 30 |
Ranged Defense | 30 |
Terrain Negotiation | 20 |
Thrown Weapon Accuracy | 145 |
Thrown Weapon Speed | 80 |