Rifleman

From Star Wars Galaxies: Empire in Flames
Revision as of 14:54, 14 December 2023 by Cavadus (talk | contribs) (→‎Attacks)
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Description

The rifleman professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters. Rifles are typically inaccurate in close quarters with the exception of the Spraystick though there are a pair of close range abilities, pointBlankSingle1 and pointBlankArea1, which help alleviate this weakness. This profession tends to specialize in high single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities concealShot and surpriseShot while providing additional ranged defense.

Skill Tree

Rifleman Skill Tree
Master Rifleman
Head Shot 3, Strafe Shot 2
Sniper Shot
Silent Assassin
Startle Shot 2
Fast Sniping
Surprise Shot
Sneak and Shoot
Flushing Shot 2
Flurry Shot 2
Head Shot 3
Cover Fighting
Startle Shot 1
Defensive Firing
Mind Shot 2
Conceal Shot
Flushing Shot 1
Flurry Shot 1
Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover

Abilities

Attacks

Attacks
Ability Name Weapon Damage Mod Speed Mod DPS AoE (from center) Accuracy Bonus Range HAM costs Target HAM Pool DoT Effects State Effects
polearmactionhit1 POLEARM 3 1.5 2 None 10 12 Health: 0 Action: 15 Mind: 0 ACTION_ATTRIBUTE BLEEDING
polearmactionhit2 POLEARM 3.5 2 1.75 None 10 12 Health: 0 Action: 20 Mind: 0 ACTION_ATTRIBUTE BLEEDING
polearmarea1 POLEARM 2.5 1.5 1.67 270° Cone 10 12 Health: 0 Action: 10 Mind: 0 RANDOM_ATTRIBUTE
polearmarea2 POLEARM 3.75 1.75 2.14 270° Cone 10 12 Health: 0 Action: 15 Mind: 0 RANDOM_ATTRIBUTE
polearmhit1 POLEARM 2.3 1 2.3 None 30 12 Health: 0 Action: 10 Mind: 0 RANDOM_ATTRIBUTE DIZZY, STUN
polearmhit2 POLEARM 3.7 1.75 2.11 None 15 12 Health: 0 Action: 15 Mind: 0 RANDOM_ATTRIBUTE DIZZY
polearmhit3 POLEARM 5.5 2.5 2.2 None 15 12 Health: 0 Action: 25 Mind: 0 RANDOM_ATTRIBUTE DIZZY
polearmleghit1 POLEARM 1 0.25 4 None 50 12 Health: 0 Action: 10 Mind: 0 HEALTH_ATTRIBUTE
polearmleghit2 POLEARM 3 1.75 1.71 None 10 12 Health: 0 Action: 15 Mind: 0 HEALTH_ATTRIBUTE
polearmleghit3 POLEARM 4.5 2 2.25 None 10 12 Health: 0 Action: 20 Mind: 0 HEALTH_ATTRIBUTE
polearmlunge1 POLEARM 0.5 1 0.5 None 10 20 Health: 0 Action: 15 Mind: 0 RANDOM_ATTRIBUTE POSTUREDOWN
polearmlunge2 POLEARM 0.5 1 0.5 None 10 20 Health: 0 Action: 30 Mind: 0 RANDOM_ATTRIBUTE KNOCKDOWN
polearmspinattack1 POLEARM 3.5 1.5 2.33 10m Area 10 weapon Health: 0 Action: 20 Mind: 0 RANDOM_ATTRIBUTE
polearmspinattack2 POLEARM 4.5 2 2.25 10m Area 10 weapon Health: 0 Action: 30 Mind: 0 RANDOM_ATTRIBUTE
polearmstun1 POLEARM 1 1 1 None 10 12 Health: 0 Action: 10 Mind: 0 RANDOM_ATTRIBUTE STUN
polearmstun2 POLEARM 1 1 1 180° Cone 10 12 Health: 0 Action: 15 Mind: 0 RANDOM_ATTRIBUTE STUN
polearmsweep1 POLEARM 1 1 1 12m Area 10 12 Health: 0 Action: 30 Mind: 0 RANDOM_ATTRIBUTE POSTUREDOWN
polearmsweep2 POLEARM 1 1 1 12m Area 15 12 Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE KNOCKDOWN

Note on Conceal Shot

  • An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times. You can reset this miss counter by using the peace command.

Other Abilities

  • Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Sneak (passive) - An innate ability that allows you to slowly move while prone and taking cover.
  • Take Cover - Taking covers allows the use of certain sneak attacks (concealShot, surpriseShot) and gives you additional defenses (30% ranged damage reduction). While in Cover you cannot move unless you have the Sneak skill.

Certifications

Rifle Skill Damage Type
A180 Blaster None Energy
A280-CFE Blaster None Energy
A280 Blaster Rifle Counter-Sniping III Energy
Beam Rifle N/A Energy
Beserker Rifle Sniping III Kinetic
C-M 'Reaper' Rifle Counter-Sniping I Energy
DLT-19 Heavy Blaster Rifle Rifle Abilities IV Energy
DLT-20 Rifle Novice Rifleman Energy
DLT-20a Rifle Concealment II Energy
E-11 Rifle Rifle Abilities IV Energy
E-5 Rifle Concealment I Heat
IQA-11 Blaster Rifle Concealment III Energy
Jawa Ion Rifle Rifle Abilities II Stun
KX-80 Blaster Rifle Rifle Abilities II Stun
Laser Rifle Sniping I Energy
LD-1 Sporting Blaster Rifle Counter-Sniping IV Acid
Malfunctioning DLT-19 Heavy Blaster Rifle Counter-Sniping II Energy + Fire DoT
Mark II Paladin Blaster Rifle Rifle Abilities II Stun
Massassi Ink Rifle Sniping II Cold
Revolutionary-Edition DH-17 Blaster None Energy
SG-82 Rifle Novice Rifleman Cold
Spraystick Counter-Sniping I Energy
Tenloss DXR-6 Disruptor Rifle Counter-Sniping II Acid
T-21 Rifle Master Rifleman Energy
Tusken Rifle Concealment IV Kinetic
Vortex Rifle Counter-Sniping I Electricity

Skill Modifiers

When Fully Mastered
Modifier Value
Alertness 20
Block 100
Cover 90
Defense Vs Blind 50
Defense Vs Dizzy 50
Defense Vs Intimidate 25
Defense Vs Knockdown 25
Defense Vs Posture Change (Down) 25
Defense Vs Posture Change (Up) 75
Defense Vs Stun 75
Melee Defense 5
Ranged Defense 75
Rifle Accuracy 155
Rifle Aiming 100
Rifle Concealment Chance 85
Rifle Speed 75

Skill Trainers