Rifleman: Difference between revisions

From Star Wars Galaxies: Empire in Flames
Jump to navigation Jump to search
Line 6: Line 6:
{| class="wikitable"
{| class="wikitable"
|+Rifleman Skill Tree
|+Rifleman Skill Tree
! colspan="4" |[[Master Rifleman]]
! colspan="4" |[[Master Rifleman]]{{center|Head Shot 3, Strafe Shot 2}}
|-
|-
|{{center|'''[[Sniping IV]]'''}}{{center|Surprise Shot}}
|{{center|'''[[Sniping IV]]'''}}{{center|Surprise Shot}}
Line 28: Line 28:
|{{center|'''[[Rifle Abilities I]]'''}}{{center|Flurry Shot}}
|{{center|'''[[Rifle Abilities I]]'''}}{{center|Flurry Shot}}
|-
|-
| colspan="4" |{{center|'''[[Novice Rifleman]]'''}}
| colspan="4" |{{center|'''[[Novice Rifleman]]'''}}{{center|Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover}}
|}
|}



Revision as of 19:59, 2 April 2023

Description

The rifleman professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters. Rifles are typically inaccurate in close quarters with the exception of the Spraystick though there are a pair of close range abilities, pointBlankSingle1 and pointBlankArea1, which help alleviate this weakness. This profession tends to specialize in high single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities concealShot and surpriseShot while providing additional ranged defense.

Skill Tree

Rifleman Skill Tree
Master Rifleman
Head Shot 3, Strafe Shot 2
Surprise Shot
Silent Assassin
Advanced Startling Shot
Fast Sniping
Surprise Shot
Sneak and Shoot
Advanced Flushing Shot
Flurry Shot 2
Head Shot 3
Cover Fighting
Startling Shot
Defensive Firing
Mind Shot 2
Conceal Shot
Flushing Shot
Flurry Shot
Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover

Abilities

Attacks

Attacks
ability target (angle/radius) states states duration poolsToDamage damageMultiplier speedMultiplier accuracyBonus actionCostMultiplier range
concealShot single none random 2.75 1 25 5
flurryShot1 single dizzy 45 random 0.5 1 25 35
flurryShot2 cone (25) dizzy 30 random 0.5 1 25 40
flushingShot1 single postureUp, stun 35 random 0.5 1 25 35
flushingShot2 cone (15) postureUp, stun 35 random 0.5 1 25 40
headShot1 single none health 1 0.25 50 35
headShot2 single none health 2.5 1.25 5 40
headShot3 single none health 4.5 2 5 45
mindShot1 single bleed 60 mind 2 1 5 55
mindShot2 single bleed 60 mind 3 2 5 55
overChargeShot1 single none none (health) 2.75 1.25 15 35
pointBlankArea1 area (15) none none (health) 2 1.5 35 15 12
pointBlankSingle1 single none none (health) 2 1.5 15 30 12
sniperShot single PvP deathblow random 1 5 0.5
startleShot1 single postureUp 0 random 1 1 5 45
startleShot2 cone (60) postureUp 0 random 1 1 5 50
strafeShot1 single removeCover 10 random 5 2 5 45
strafeShot2 cone (25) removeCover 10 random 4.75 2 5 50
surpriseShot single none health 6.5 2.75 40 50

Note on Conceal Shot

  • An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times. You can reset this miss counter by using the peace command.

Other Abilities

  • Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Sneak (passive) - An innate ability that allows you to slowly move while prone and taking cover.
  • Take Cover - Taking covers allows the use of certain sneak attacks (concealShot, surpriseShot) and gives you additional defenses (30% ranged damage reduction). While in Cover you cannot move unless you have the Sneak skill.

Certifications

Rifle Skill
A280 Rifle Counter-Sniping III
CM 'Reaper' Rifle Counter-Sniping I
DLT-19 Rifle Rifle Abilities IV
DLT-20 Rifle Novice Rifleman
DLT-20a Rifle Concealment II
E-11 Rifle Rifle Abilities IV
Jawa Ion Rifle Rifle Abilities II
Laser Rifle Sniping I
SG-82 Rifle Novice Rifleman
Spraystick Counter-Sniping I
T-21 Rifle Master Rifleman
Tusken Rifle Concealment IV
Vortex Rifle Counter-Sniping I

Skill Modifiers

When Fully Mastered
Modifier Value
Alertness 20
Block 100
Cover 90
Defense Vs Blind 50
Defense Vs Dizzy 50
Defense Vs Intimidate 25
Defense Vs Knockdown 25
Defense Vs Posture Change (Down) 25
Defense Vs Posture Change (Up) 75
Defense Vs Stun 75
Melee Defense 5
Ranged Defense 75
Rifle Accuracy 155
Rifle Aiming 100
Rifle Concealment Chance 85
Rifle Speed 75

Skill Trainers