Rifleman: Difference between revisions

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== Description ==
== Description ==
The [[rifleman]] professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters.  Rifles are typically inaccurate at short range with the exception of the [[Spraystick]] though there are a pair of close range abilities which help alleviate this weakness.  This profession tends to specialize towards single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities [[Rifleman#Abilities|concealShot]] and [[Rifleman#Abilities|surpriseShot]].
The [[rifleman]] professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters.  Rifles are typically inaccurate in close quarters with the exception of the [[Spraystick]] though there are a pair of close range abilities, [[Index.php?title=Rifleman#Abilities|pointBlankSingle1]] and [[Index.php?title=Rifleman#Abilities|pointBlankArea1]], which help alleviate this weakness.  This profession tends to specialize in high single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities [[Rifleman#Abilities|concealShot]] and [[Rifleman#Abilities|surpriseShot]] while providing additional ranged defense.


== Skill Tree ==
== Skill Tree ==
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{| class="wikitable"
{| class="wikitable"
|+Rifleman Skill Tree
|+Rifleman Skill Tree
! colspan="4" |[[Master Rifleman]]
! colspan="4" |[[Master Rifleman]]{{center|Head Shot 3, Strafe Shot 2}}
|-
|-
|{{center|'''[[Sniping IV]]'''}}{{center|Surprise Shot}}
|{{center|'''[[Sniping IV]]'''}}{{center|Sniper Shot}}
|{{center|'''[[Concealment IV]]'''}}{{center|Silent Assassin}}
|{{center|'''[[Concealment IV]]'''}}{{center|Silent Assassin}}
|{{center|'''[[Counter-Sniping IV]]'''}}{{center|Advanced Startling Shot}}
|{{center|'''[[Counter-Sniping IV]]'''}}{{center|Startle Shot 2}}
|{{center|'''[[Rifle Abilities IV]]'''}}{{center|Fast Sniping}}
|{{center|'''[[Rifle Abilities IV]]'''}}{{center|Fast Sniping}}
|-
|-
|{{center|'''[[Sniping III]]'''}}{{center|Surprise Shot}}
|{{center|'''[[Sniping III]]'''}}{{center|Surprise Shot}}
|{{center|'''[[Concealment III]]'''}}{{center|Sneak and Shoot}}
|{{center|'''[[Concealment III]]'''}}{{center|Sneak and Shoot}}
|{{center|'''[[Counter-Sniping III]]'''}}{{center|Advanced Flushing Shot}}
|{{center|'''[[Counter-Sniping III]]'''}}{{center|Flushing Shot 2}}
|{{center|'''[[Rifle Abilities III]]'''}}{{center|Flurry Shot 2}}
|{{center|'''[[Rifle Abilities III]]'''}}{{center|Flurry Shot 2}}
|-
|-
|{{center|'''[[Sniping II]]'''}}{{center|Head Shot 3}}
|{{center|'''[[Sniping II]]'''}}{{center|Head Shot 3}}
|{{center|'''[[Concealment II]]'''}}{{center|Cover Fighting}}
|{{center|'''[[Concealment II]]'''}}{{center|Cover Fighting}}
|{{center|'''[[Counter-Sniping II]]'''}}{{center|Startling Shot}}
|{{center|'''[[Counter-Sniping II]]'''}}{{center|Startle Shot 1}}
|{{center|'''[[Rifle Abilities II]]'''}}{{center|Defensive Firing}}
|{{center|'''[[Rifle Abilities II]]'''}}{{center|Defensive Firing}}
|-
|-
|{{center|'''[[Sniping I]]'''}}{{center|Mind Shot 2}}
|{{center|'''[[Sniping I]]'''}}{{center|Mind Shot 2}}
|{{center|'''[[Concealment I]]'''}}{{center|Conceal Shot}}
|{{center|'''[[Concealment I]]'''}}{{center|Conceal Shot}}
|{{center|'''[[Counter-Sniping I]]'''}}{{center|Flushing Shot}}
|{{center|'''[[Counter-Sniping I]]'''}}{{center|Flushing Shot 1}}
|{{center|'''[[Rifle Abilities I]]'''}}{{center|Flurry Shot}}
|{{center|'''[[Rifle Abilities I]]'''}}{{center|Flurry Shot 1}}
|-
|-
| colspan="4" |{{center|'''[[Novice Rifleman]]'''}}
| colspan="4" |{{center|'''[[Novice Rifleman]]'''}}{{center|Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover}}
|}
|}


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=== Attacks ===
=== Attacks ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="10" rowspan="1" |Attacks
! colspan="11" rowspan="1" |Attacks
!
|-
|-
!ability
!Ability Name
!target (angle/radius)
!Weapon
!states
!Damage Mod
!states duration
!Speed Mod
!poolsToDamage
!DPS
!damageMultiplier
!AoE (from center)
!speedMultiplier
!Accuracy Bonus
!accuracyBonus
!Range
!actionCostMultiplier
!HAM costs
!range
!Target HAM Pool
!DoT Effects
!State Effects
|-
|-
|concealShot
|concealshot
|single
|RIFLE
|none
|
|random
|2.75
|2.75
|1
|1
|2.75
|None
|25
|25
|5
|weapon
|Health: 0 Action: 5 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|
|-
|-
|flurryShot1
|flurryshot1
|single
|RIFLE
|dizzy
|45
|random
|0.5
|0.5
|1
|1
|0.5
|None
|25
|25
|35
|weapon
|Health: 0 Action: 35 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|DIZZY
|-
|-
|flurryShot2
|flurryshot2
|cone (25)
|RIFLE
|dizzy
|30
|random
|0.5
|0.5
|1
|1
|0.5
|25° Cone
|25
|25
|40
|weapon
|Health: 0 Action: 40 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|DIZZY
|-
|-
|flushingShot1
|flushingshot1
|single
|RIFLE
|postureUp, stun
|35
|random
|0.5
|0.5
|1
|1
|0.5
|None
|25
|25
|35
|weapon
|Health: 0 Action: 35 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|STUN, POSTUREUP
|-
|-
|flushingShot2
|flushingshot2
|cone (15)
|RIFLE
|postureUp, stun
|35
|random
|0.5
|0.5
|1
|1
|0.5
|15° Cone
|25
|25
|40
|weapon
|Health: 0 Action: 40 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|STUN, POSTUREUP
|-
|-
|headShot1
|headshot1
|single
|RIFLE
|none
|
|health
|1
|1
|0.25
|0.25
|4
|None
|50
|50
|35
|weapon
|Health: 0 Action: 35 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|
|-
|-
|headShot2
|headshot2
|single
|RIFLE
|none
|
|health
|2.5
|2.5
|1.25
|1.25
|2
|None
|5
|5
|40
|weapon
|Health: 0 Action: 40 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|
|-
|-
|headShot3
|headshot3
|single
|RIFLE
|none
|
|health
|4.5
|4.5
|2
|2
|2.25
|None
|5
|5
|45
|weapon
|Health: 0 Action: 45 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|
|-
|-
|mindShot1
|mindshot1
|single
|RIFLE
|bleed
|60
|mind
|2
|2
|1
|1
|2
|None
|5
|5
|55
|weapon
|Health: 0 Action: 55 Mind: 0
|MIND_ATTRIBUTE
|BLEEDING
|
|
|-
|-
|mindShot2
|mindshot2
|single
|RIFLE
|bleed
|60
|mind
|3
|3
|2
|2
|1.5
|None
|5
|5
|55
|weapon
|Health: 0 Action: 55 Mind: 0
|MIND_ATTRIBUTE
|BLEEDING
|
|
|-
|-
|overChargeShot1
|snipershot
|single
|RIFLE
|none
|
|
|
|none (health)
|2.75
|1.25
|15
|35
|
|
|-
|None
|pointBlankArea1
|5
|area (15)
|weapon
|none
|Health: 0.5 Action: 0.5 Mind: 2
|RANDOM_ATTRIBUTE
|
|
|none (health)
|2
|1.5
|35
|15
|12
|-
|pointBlankSingle1
|single
|none
|
|
|none (health)
|2
|1.5
|15
|30
|12
|-
|-
|sniperShot
|startleshot1
|single
|RIFLE
|PvP deathblow
|
|random
|
|1
|1
|5
|0.5
|
|-
|startleShot1
|single
|postureUp
|0
|random
|1
|1
|1
|1
|None
|5
|5
|45
|weapon
|Health: 0 Action: 45 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|POSTUREUP
|-
|-
|startleShot2
|startleshot2
|cone (60)
|RIFLE
|postureUp
|1
|0
|random
|1
|1
|1
|1
|60° Cone
|5
|5
|50
|weapon
|Health: 0 Action: 50 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|POSTUREUP
|-
|-
|strafeShot1
|strafeshot1
|single
|RIFLE
|removeCover
|10
|random
|5
|5
|2
|2
|2.5
|None
|5
|5
|45
|weapon
|Health: 0 Action: 45 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|REMOVE
|-
|-
|strafeShot2
|strafeshot2
|cone (25)
|RIFLE
|removeCover
|10
|random
|4.75
|4.75
|2
|2
|2.38
|25° Cone
|5
|5
|50
|weapon
|Health: 0 Action: 50 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|REMOVE
|-
|-
|surpriseShot
|surpriseshot
|single
|RIFLE
|none
|
|health
|6.5
|6.5
|2.75
|2.75
|2.36
|None
|40
|40
|50
|weapon
|Health: 0 Action: 50 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|}
|}
=== Note on Conceal Shot ===
* An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times.  You can reset this miss counter by using the peace command.


=== Other Abilities ===
=== Other Abilities ===


* '''takeCover''' - Taking covers allows the use of certain sneak attacks ([[concealShot]], [[surpriseShot]]) and gives you additional defenses.  While in Cover you cannot move unless you have the Sneak skill.
* '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Sneak''' (passive) - An innate ability that allows you to slowly move while prone and taking cover.
* '''Take Cover''' - Taking covers allows the use of certain sneak attacks ([[Rifleman#Abilities|concealShot]], [[Rifleman#Abilities|surpriseShot]]) and gives you additional defenses (30% ranged damage reduction).  While in Cover you cannot move unless you have the Sneak skill.


== Certifications ==
== Certifications ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Rifle
!Weapon
!Skill
!Skill
!Damage Type
|-
|[[A180 Blaster]]
|None
|Energy
|-
|[[A280-CFE Blaster]]
|None
|Energy
|-
|-
|[[A280 Rifle]]
|[[A280 Blaster Rifle]]
|[[Counter-Sniping III]]
|[[Counter-Sniping III]]
|Energy
|-
|[[Beam Rifle]]
|N/A
|Energy
|-
|[[Beserker Rifle]]
|[[Sniping III]]
|Kinetic
|-
|-
|[[CM 'Reaper' Rifle]]
|[[CM 'Reaper' Rifle|C-M 'Reaper' Rifle]]
|[[Counter-Sniping I]]
|[[Counter-Sniping I]]
|Energy
|-
|-
|[[DLT-19 Rifle]]
|[[DLT-19 Heavy Blaster Rifle]]
|[[Rifle Abilities IV]]
|[[Rifle Abilities IV]]
|Energy
|-
|-
|[[DLT-20 Rifle]]
|[[DLT-20 Rifle]]
|[[Novice Rifleman]]
|[[Novice Rifleman]]
|Energy
|-
|-
|[[DLT-20a Rifle]]
|[[DLT-20a Rifle]]
|[[Concealment II]]
|[[Concealment II]]
|Energy
|-
|-
|[[E-11 Rifle]]
|[[E-11 Rifle]]
|[[Rifle Abilities IV]]
|[[Rifle Abilities IV]]
|Energy
|-
|[[E-5 Rifle]]
|[[Concealment I]]
|Heat
|-
|[[IQA-11 Blaster Rifle]]
|[[Concealment III]]
|Energy
|-
|-
|[[Jawa Ion Rifle]]
|[[Jawa Ion Rifle]]
|[[Rifle Abilities II]]
|[[Rifle Abilities II]]
|Stun
|-
|[[KX-80 Blaster Rifle]]
|[[Rifle Abilities II]]
|Stun
|-
|-
|[[Laser Rifle]]
|[[Laser Rifle]]
|[[Sniping I]]
|[[Sniping I]]
|Energy
|-
|[[LD-1 Sporting Blaster Rifle]]
|[[Counter-Sniping IV]]
|Acid
|-
|[[Malfunctioning DLT-19 Heavy Blaster Rifle]]
|[[Counter-Sniping III|Counter-Sniping II]]
|Energy + Fire DoT
|-
|[[Mark II Paladin Blaster Rifle]]
|[[Rifle Abilities II]]
|Stun
|-
|[[Massassi Ink Rifle]]
|[[Sniping II]]
|Cold
|-
|[[Revolutionary-Edition DH-17 Blaster]]
|None
|Energy
|-
|-
|[[SG-82 Rifle]]
|[[SG-82 Rifle]]
|[[Novice Rifleman]]
|[[Novice Rifleman]]
|Cold
|-
|-
|[[Spraystick]]
|[[Spraystick]]
|[[Counter-Sniping I]]
|[[Counter-Sniping I]]
|Energy
|-
|[[Tenloss DXR-6 Disruptor Rifle]]
|[[Counter-Sniping II]]
|Acid
|-
|-
|[[T-21 Rifle]]
|[[T-21 Rifle]]
|[[Master Rifleman]]
|[[Master Rifleman]]
|Energy
|-
|-
|[[Tusken Rifle]]
|[[Tusken Rifle]]
|[[Concealment IV]]
|[[Concealment IV]]
|Kinetic
|-
|-
|[[Vortex Rifle]]
|[[Vortex Rifle]]
|[[Counter-Sniping I]]
|[[Counter-Sniping I]]
|Electricity
|}
|}


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|75
|75
|}
|}
== Skill Trainers ==
* [[Dearic]], [[Talus]], (587, -2870)
* [[Keren]], [[Naboo]], (1274, 2687)
* [[Mos Eisley]], [[Tatooine]], (3426, -4917)
* [[Narmle]], [[Rori]], (-5215, -2373)
* [[Tyrena]], [[Corellia]], (-5233, -2488)
[[Category:Profession]]
[[Category:Rifleman]]
[[Category:Ranged]]

Latest revision as of 03:32, 22 December 2023

Description[edit | edit source]

The rifleman professions allows one to use proficiently use rifles which are the longest ranged weapons in the game at 64 meters. Rifles are typically inaccurate in close quarters with the exception of the Spraystick though there are a pair of close range abilities, pointBlankSingle1 and pointBlankArea1, which help alleviate this weakness. This profession tends to specialize in high single-target damage and incorporates a unique "in-cover" state which is required to use the two abilities concealShot and surpriseShot while providing additional ranged defense.

Skill Tree[edit | edit source]

Rifleman Skill Tree
Master Rifleman
Head Shot 3, Strafe Shot 2
Sniper Shot
Silent Assassin
Startle Shot 2
Fast Sniping
Surprise Shot
Sneak and Shoot
Flushing Shot 2
Flurry Shot 2
Head Shot 3
Cover Fighting
Startle Shot 1
Defensive Firing
Mind Shot 2
Conceal Shot
Flushing Shot 1
Flurry Shot 1
Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover

Abilities[edit | edit source]

Attacks[edit | edit source]

Attacks
Ability Name Weapon Damage Mod Speed Mod DPS AoE (from center) Accuracy Bonus Range HAM costs Target HAM Pool DoT Effects State Effects
concealshot RIFLE 2.75 1 2.75 None 25 weapon Health: 0 Action: 5 Mind: 0 RANDOM_ATTRIBUTE
flurryshot1 RIFLE 0.5 1 0.5 None 25 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE DIZZY
flurryshot2 RIFLE 0.5 1 0.5 25° Cone 25 weapon Health: 0 Action: 40 Mind: 0 RANDOM_ATTRIBUTE DIZZY
flushingshot1 RIFLE 0.5 1 0.5 None 25 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE STUN, POSTUREUP
flushingshot2 RIFLE 0.5 1 0.5 15° Cone 25 weapon Health: 0 Action: 40 Mind: 0 RANDOM_ATTRIBUTE STUN, POSTUREUP
headshot1 RIFLE 1 0.25 4 None 50 weapon Health: 0 Action: 35 Mind: 0 HEALTH_ATTRIBUTE
headshot2 RIFLE 2.5 1.25 2 None 5 weapon Health: 0 Action: 40 Mind: 0 HEALTH_ATTRIBUTE
headshot3 RIFLE 4.5 2 2.25 None 5 weapon Health: 0 Action: 45 Mind: 0 HEALTH_ATTRIBUTE
mindshot1 RIFLE 2 1 2 None 5 weapon Health: 0 Action: 55 Mind: 0 MIND_ATTRIBUTE BLEEDING
mindshot2 RIFLE 3 2 1.5 None 5 weapon Health: 0 Action: 55 Mind: 0 MIND_ATTRIBUTE BLEEDING
snipershot RIFLE None 5 weapon Health: 0.5 Action: 0.5 Mind: 2 RANDOM_ATTRIBUTE
startleshot1 RIFLE 1 1 1 None 5 weapon Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE POSTUREUP
startleshot2 RIFLE 1 1 1 60° Cone 5 weapon Health: 0 Action: 50 Mind: 0 RANDOM_ATTRIBUTE POSTUREUP
strafeshot1 RIFLE 5 2 2.5 None 5 weapon Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE REMOVE
strafeshot2 RIFLE 4.75 2 2.38 25° Cone 5 weapon Health: 0 Action: 50 Mind: 0 RANDOM_ATTRIBUTE REMOVE
surpriseshot RIFLE 6.5 2.75 2.36 None 40 weapon Health: 0 Action: 50 Mind: 0 HEALTH_ATTRIBUTE

Note on Conceal Shot[edit | edit source]

  • An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times. You can reset this miss counter by using the peace command.

Other Abilities[edit | edit source]

  • Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Sneak (passive) - An innate ability that allows you to slowly move while prone and taking cover.
  • Take Cover - Taking covers allows the use of certain sneak attacks (concealShot, surpriseShot) and gives you additional defenses (30% ranged damage reduction). While in Cover you cannot move unless you have the Sneak skill.

Certifications[edit | edit source]

Weapon Skill Damage Type
A180 Blaster None Energy
A280-CFE Blaster None Energy
A280 Blaster Rifle Counter-Sniping III Energy
Beam Rifle N/A Energy
Beserker Rifle Sniping III Kinetic
C-M 'Reaper' Rifle Counter-Sniping I Energy
DLT-19 Heavy Blaster Rifle Rifle Abilities IV Energy
DLT-20 Rifle Novice Rifleman Energy
DLT-20a Rifle Concealment II Energy
E-11 Rifle Rifle Abilities IV Energy
E-5 Rifle Concealment I Heat
IQA-11 Blaster Rifle Concealment III Energy
Jawa Ion Rifle Rifle Abilities II Stun
KX-80 Blaster Rifle Rifle Abilities II Stun
Laser Rifle Sniping I Energy
LD-1 Sporting Blaster Rifle Counter-Sniping IV Acid
Malfunctioning DLT-19 Heavy Blaster Rifle Counter-Sniping II Energy + Fire DoT
Mark II Paladin Blaster Rifle Rifle Abilities II Stun
Massassi Ink Rifle Sniping II Cold
Revolutionary-Edition DH-17 Blaster None Energy
SG-82 Rifle Novice Rifleman Cold
Spraystick Counter-Sniping I Energy
Tenloss DXR-6 Disruptor Rifle Counter-Sniping II Acid
T-21 Rifle Master Rifleman Energy
Tusken Rifle Concealment IV Kinetic
Vortex Rifle Counter-Sniping I Electricity

Skill Modifiers[edit | edit source]

When Fully Mastered
Modifier Value
Alertness 20
Block 100
Cover 90
Defense Vs Blind 50
Defense Vs Dizzy 50
Defense Vs Intimidate 25
Defense Vs Knockdown 25
Defense Vs Posture Change (Down) 25
Defense Vs Posture Change (Up) 75
Defense Vs Stun 75
Melee Defense 5
Ranged Defense 75
Rifle Accuracy 155
Rifle Aiming 100
Rifle Concealment Chance 85
Rifle Speed 75

Skill Trainers[edit | edit source]