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Variants

Activate and manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you have to first have the Variant Manager plugin enabled. Once you've activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left column is an Actors list. Drag the Actor to the Variant in the left-hand column to tie it. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

On the right-hand column, you'll see the Values panel. Click on a property and you'll be able to see its saved value. You can also save the current value by pressing the right-hand side button. If you alter the value, the Variant will update the captured value and record the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will be able call the functions exposed to the bound Actor.

In contrast to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be the same as the Variant's value. If the Variant is off the property's values that are captured won't be updated.

Additionally, you'll be able to view the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is 150% BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor you can use the Variant Manager in order to activate the Variant and modify the properties of the Actor. If you're designing an interface using thumbnail images to display the different Variants you're working with.