Ranger
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Description
The ranger is a master of the wilderness. Whether stalking dangerous creatures through the forests of Endor or harvesting rare materials from a Krayt on Tatooine with a hunting party, the ranger thrives. Crafting specialized camo kits and complex camp kits, rangers are a valuable asset to any team. The ranger is also completely comfortable alone, equipped with a wide repertoire of traps and an unmatched knowledge of every creature in the galaxy. It is a class for the bold and courageous, the curious and adventurous; Ranger is a lifestyle, not a profession.
Skill Tree
Master Ranger | |||
---|---|---|---|
Wayfaring IV Exploration Mastery
|
Frontiering IV Habitat Engineering
|
Tracking IV Man Hunting Area Track: Players
|
Advanced Trapping IV Man Hunting
|
Wayfaring III Stealth Techniques
|
Frontiering III Wilderness Survival Mastery
|
Tracking III Improved Direction Sense Area Track: Distance
|
Advanced Trapping III Ingenious Design
|
Wayfaring II Rough Terrain Mastery
|
Frontiering II Advanced Camp Engineering
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Tracking II Path Reading Area Track: People
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Advanced Trapping II Imaginitive Design
|
Wayfaring I Basic Concealment Conceal
|
Frontiering I Advanced Foraging Techniques
|
Tracking I Direction Sense Area Track: Direction
|
Advanced Trapping I Danger Recognition Rescue
|
Area Track, Area Track: Animals, Forage, Mask Scent
|
Abilities
Ability | Description | Skill |
---|---|---|
Area Track | Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region lately. | Novice Ranger |
Area Track: Animals | Gives Rangers the ability to scan animal activity using the /areatrack command. | Novice Ranger |
Area Track: Direction | Gives the Ranger the ability to judge the approximate direction of a target using /areatrack. | Tracking I |
Area Track: Distance | Gives the Ranger the ability to judge the approximate distance of a target using /areatrack. | Tracking III |
Area Track: People | Enhances the Ranger's tracking skills to hunt down non-player characters. | Tracking II |
Area Track: Players | Gives Rangers the ability to track players using /areatrack. | Tracking IV |
Conceal | This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state. This can be used on other players. | Warfaring I |
Forage | Searches the area for usable resources such as food and water. | Novice Ranger |
Mask Scent | Masks your scent from aggressive creatures for a short time. | Novice Ranger |
Rescue | This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work. | Advanced Trapping I |
Certifications
None.
Schematics
Item | Skill |
---|---|
Adhesive Mesh | Novice Ranger |
Basic Camp Kit | Novice Ranger |
Camo Kit: Corellia | Wayfaring I |
Camo Kit: Dantooine | Wayfaring III |
Camo Kit: Dathomir | Master Ranger |
Camo Kit: Endor | Wayfaring IV |
Camo Kit: Hoth | Master Ranger |
Camo Kit: Kuat | Master Ranger |
Camo Kit: Lok | Wayfaring IV |
Camo Kit: Naboo | Wayfaring I |
Camo Kit: Rori | Wayfaring II |
Camo Kit: Talus | Wayfaring II |
Camo Kit: Taanab | Master Ranger |
Camo Kit: Tatooine | Wayfaring I |
Camo Kit: Yavin IV | Wayfaring III |
Field Base Kit | Frontiering II |
Flash Bomb | Advanced Trapping II |
Glow-Juice Trap | Novice Ranger |
Glow-Wire Trap | Novice Ranger |
High Quality Camp Kit | Novice Ranger |
High Tech Field Base Kit | Frontiering IV |
Improved Camping Kit | Novice Ranger |
Lecepanine Dart | Novice Ranger |
Multiperson Camp Kit | Novice Ranger |
Noise Maker | Novice Ranger |
Phecanine Dart | Novice Ranger |
Sharp Bone Spur | Novice Ranger |
Sonic Pulse | Advanced Trapping III |
Stink Bomb | Novice Ranger |
Wire Mesh Trap | Novice Ranger |
Skill Modifiers
Modifier | Value |
---|---|
Burst Run Efficiency | 120 |
Camouflage | 100 |
Camping | 105 |
Creature Harvesting | 150 |
Creature Knowledge | 100 |
Creature To-Hit Bonus | 40 |
Foraging | 100 |
Mask Scent | 100 |
Melee Defense | 10 |
Ranged Defense | 10 |
Rescue | 50 |
Terrain Negotiation | 150 |
Trapping | 100 |