Combat: Difference between revisions
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== Accuracy == | == Accuracy == | ||
== Primary Defenses == | == Primary Defenses == | ||
Primary defenses cap at 125 points though [[Squad Leader]] can buff past that. | |||
=== Melee Defense === | === Melee Defense === | ||
=== Ranged Defense === | === Ranged Defense === | ||
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=== Knockdown === | === Knockdown === | ||
=== Dizzy === | === Dizzy === | ||
The dizzy state will create 15% chance to fall back down after | The dizzy state will create 15% chance to fall back down after any posture change, reduces to-hit accuracy which stacks with blind, and [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 20%. | ||
=== Intimidate === | === Intimidate === |
Revision as of 17:03, 20 December 2023
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Description
Accuracy
Primary Defenses
Primary defenses cap at 125 points though Squad Leader can buff past that.
Melee Defense
Ranged Defense
Secondary Defenses
Block
Counterattack
Dodge
States
Blind
The blind state applies a -60 weapon to-hit and -60 dodge debuff.
Knockdown
Dizzy
The dizzy state will create 15% chance to fall back down after any posture change, reduces to-hit accuracy which stacks with blind, and melee defense and ranged defense by 20%.
Intimidate
The intimidate state debuffs both melee defense and ranged defense by 50%.
Stun
The intimidate state debuffs both melee defense and ranged defense by 50 points.