Combat: Difference between revisions

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=== Knockdown ===
=== Knockdown ===
=== Dizzy ===
=== Dizzy ===
The dizzy state will create 15% chance to fall back down after standing up or any other posture change.
=== Intimidate ===
=== Intimidate ===
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50%.
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50%.
=== Stun ===
=== Stun ===
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50 points.
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50 points.

Revision as of 16:59, 20 December 2023


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Description

Accuracy

Primary Defenses

Melee Defense

Ranged Defense

Secondary Defenses

Block

Counterattack

Dodge

States

Blind

The blind state applies a -60 weapon to-hit and -60 dodge debuff.

Knockdown

Dizzy

The dizzy state will create 15% chance to fall back down after standing up or any other posture change.

Intimidate

The intimidate state debuffs both melee defense and ranged defense by 50%.

Stun

The intimidate state debuffs both melee defense and ranged defense by 50 points.