Combat: Difference between revisions
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=== Knockdown === | === Knockdown === | ||
=== Dizzy === | === Dizzy === | ||
The dizzy state will create 15% chance to fall back down after standing up or any other posture change. | |||
=== Intimidate === | === Intimidate === | ||
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50%. | The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50%. | ||
=== Stun === | === Stun === | ||
The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50 points. | The intimidate state debuffs both [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 50 points. |
Revision as of 16:59, 20 December 2023
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Description
Accuracy
Primary Defenses
Melee Defense
Ranged Defense
Secondary Defenses
Block
Counterattack
Dodge
States
Blind
The blind state applies a -60 weapon to-hit and -60 dodge debuff.
Knockdown
Dizzy
The dizzy state will create 15% chance to fall back down after standing up or any other posture change.
Intimidate
The intimidate state debuffs both melee defense and ranged defense by 50%.
Stun
The intimidate state debuffs both melee defense and ranged defense by 50 points.