Merchant: Difference between revisions

From Star Wars Galaxies: Empire in Flames
Jump to navigation Jump to search
(Created page with "== Description == The merchant is skilled at advertising and selling wares through vendors. == Skill Tree == {| class="wikitable" |+Ranger Skill Tree ! colspan="4" |Master Ranger |- |{{center|'''Wayfaring IV Exploration Mastery'''}} |{{center|'''Frontiering IV Habitat Engineering'''}} |{{center|'''Tracking IV Man Hunting'''}}{{center|Area Track: Players}} |{{center|'''Advanced Trapping IV Man Hunting'''}} |- |{{center|'''Wayfaring III Stealt...")
 
Line 39: Line 39:
!Skill
!Skill
|-
|-
|Area Track
|Place Merchant Tent
|Gives the Ranger the ability to study tracking clues in the area to figure out what kind of  creatures or people have been in the region lately.
|Gives the merchant the ability to place a unique looking tent from which to sell goods.
|Novice Ranger
|Efficiency IV
|-
|-
|Area Track: Animals
|Reduced Advertisement Fees
|Gives Rangers the ability to scan animal activity using the /areatrack command.
|The merchant gains a reduction in the cost of maintaining a vendor registered on the planetary map.
|Novice Ranger
|Advertising IV
|-
|-
|Area Track: Direction
|Reduced Bazaar Fees
|Gives the Ranger the ability to judge the approximate direction of a target using /areatrack.
|The merchant gains a reduction in the cost of using the Galactic Commodities Bazaar.
|Tracking I
|Efficiency I + III
|-
|-
|Area Track: Distance
|Reduced Maintenance Fees
|Gives the Ranger the ability to judge the approximate distance of a target using /areatrack.
|The merchant gains a 20% reduction in structure maintenance fees.
|Tracking III
|Efficiency IV
|-
|-
|Area Track: People
|Reduced Vendor Fees
|Enhances the Ranger's tracking skills to hunt down non-player characters.
|The merchant gains a reduction in the cost of maintaining vendors.
|Tracking II
|Efficiency II + Master Merchant
|-
|Area Track: Players
|Gives Rangers the ability to track players using /areatrack.
|Tracking IV
|-
|Conceal
|This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state.  This can be used on other players.
|Warfaring I
|-
|Forage
|Searches the area for usable resources such as food and water.
|Novice Ranger
|-
|Mask Scent
|Masks your scent from aggressive creatures for a short time.
|Novice Ranger
|-
|Rescue
|This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing.  This is not guaranteed to work.
|Advanced Trapping I
|}
|}


Line 84: Line 64:


== Schematics ==
== Schematics ==
{| class="wikitable"
None.
|+
!Item
!Skill
|-
|Adhesive Mesh
|Novice Ranger
|-
|Basic Camp Kit
|Novice Ranger
|-
|Camo Kit: Corellia
|Wayfaring I
|-
|Camo Kit: Dantooine
|Wayfaring III
|-
|Camo Kit: Dathomir
|Master Ranger
|-
|Camo Kit: Endor
|Wayfaring IV
|-
|Camo Kit: Hoth
|Master Ranger
|-
|Camo Kit: Kuat
|Master Ranger
|-
|Camo Kit: Lok
|Wayfaring IV
|-
|Camo Kit: Naboo
|Wayfaring I
|-
|Camo Kit: Rori
|Wayfaring II
|-
|Camo Kit: Talus
|Wayfaring II
|-
|Camo Kit: Taanab
|Master Ranger
|-
|Camo Kit: Tatooine
|Wayfaring I
|-
|Camo Kit: Yavin IV
|Wayfaring III
|-
|Field Base Kit
|Frontiering II
|-
|Flash Bomb
|Advanced Trapping II
|-
|Glow-Juice Trap
|Novice Ranger
|-
|Glow-Wire Trap
|Novice Ranger
|-
|High Quality Camp Kit
|Novice Ranger
|-
|High Tech Field Base Kit
|Frontiering IV
|-
|Improved Camping Kit
|Novice Ranger
|-
|Lecepanine Dart
|Novice Ranger
|-
|Multiperson Camp Kit
|Novice Ranger
|-
|Noise Maker
|Novice Ranger
|-
|Phecanine Dart
|Novice Ranger
|-
|Sharp Bone Spur
|Novice Ranger
|-
|Sonic Pulse
|Advanced Trapping III
|-
|Stink Bomb
|Novice Ranger
|-
|Wire Mesh Trap
|Novice Ranger
|}


== Skill Modifiers ==
== Skill Modifiers ==
Line 186: Line 72:
!Value
!Value
|-
|-
|Burst Run Efficiency
|Hiring
|120
|-
|Camouflage
|100
|100
|-
|-
|Camping
|Shop Sign Options
|105
|4
|-
|-
|Creature Harvesting
|Vendor Item Limit
|150
|3750
|-
|-
|Creature Knowledge
|Vendors
|100
|12
|-
|Creature To-Hit Bonus
|40
|-
|Foraging
|100
|-
|Mask Scent
|100
|-
|Melee Defense
|10
|-
|Ranged Defense
|10
|-
|Rescue
|50
|-
|Terrain Negotiation
|150
|-
|Trapping
|100
|}
|}



Revision as of 18:50, 13 December 2023

Description

The merchant is skilled at advertising and selling wares through vendors.

Skill Tree

Ranger Skill Tree
Master Ranger
Wayfaring IV Exploration Mastery
Frontiering IV Habitat Engineering
Tracking IV Man Hunting
Area Track: Players
Wayfaring III Stealth Techniques
Frontiering III Wilderness Survival Mastery
Tracking III Improved Direction Sense
Area Track: Distance
Advanced Trapping III Ingenious Design
Wayfaring II Rough Terrain Mastery
Frontiering II Advanced Camp Engineering
Tracking II Path Reading
Area Track: People
Advanced Trapping II Imaginitive Design
Wayfaring I Basic Concealment
Conceal
Frontiering I Advanced Foraging Techniques
Tracking I Direction Sense
Area Track: Direction
Advanced Trapping I Danger Recognition
Rescue
Area Track, Area Track: Animals, Forage, Mask Scent

Abilities

Ability Description Skill
Place Merchant Tent Gives the merchant the ability to place a unique looking tent from which to sell goods. Efficiency IV
Reduced Advertisement Fees The merchant gains a reduction in the cost of maintaining a vendor registered on the planetary map. Advertising IV
Reduced Bazaar Fees The merchant gains a reduction in the cost of using the Galactic Commodities Bazaar. Efficiency I + III
Reduced Maintenance Fees The merchant gains a 20% reduction in structure maintenance fees. Efficiency IV
Reduced Vendor Fees The merchant gains a reduction in the cost of maintaining vendors. Efficiency II + Master Merchant

Certifications

None.

Schematics

None.

Skill Modifiers

When Fully Mastered
Modifier Value
Hiring 100
Shop Sign Options 4
Vendor Item Limit 3750
Vendors 12

Skill Trainers