Pistoleer: Difference between revisions

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== Description ==
== Description ==
The [[pistoleer]] professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters.  Pistols are typically inaccurate at range and meant for close quarters combat.  This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage.
The [[pistoleer]] professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters.  Pistols are typically very inaccurate at long range and intended for use in close quarters combat.  This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage.


== Skill Tree ==
== Skill Tree ==
Line 35: Line 35:
=== Attacks ===
=== Attacks ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="10" rowspan="1" |Attacks
! colspan="11" rowspan="1" |Attacks
!
|-
|-
!ability
!Ability Name
!target (angle/radius)
!Weapon
!states
!Damage Mod
!states duration
!Speed Mod
!poolsToDamage
!DPS
!damageMultiplier
!AoE (from center)
!speedMultiplier
!Accuracy Bonus
!accuracyBonus
!Range
!actionCostMultiplier
!HAM costs
!range
!Target HAM Pool
!DoT Effects
!State Effects
|-
|-
|concealShot
|bodyshot1
|single
|PISTOL
|none
|1
|0.25
|4
|None
|50
|weapon
|Health: 0 Action: 35 Mind: 0
|HEALTH_ATTRIBUTE
|BLEEDING
|
|
|random
|-
|2.75
|bodyshot2
|1
|PISTOL
|3.5
|1.75
|2
|None
|25
|25
|5
|weapon
|Health: 0 Action: 40 Mind: 0
|HEALTH_ATTRIBUTE
|BLEEDING
|
|
|-
|-
|flurryShot1
|bodyshot3
|single
|PISTOL
|dizzy
|4.5
|45
|1.8
|random
|2.5
|0.5
|None
|1
|25
|25
|35
|weapon
|Health: 0 Action: 45 Mind: 0
|HEALTH_ATTRIBUTE
|BLEEDING
|
|
|-
|-
|flurryShot2
|disarmingshot1
|cone (25)
|PISTOL
|dizzy
|0
|1
|0
|None
|30
|30
|random
|weapon
|0.5
|Health: 0 Action: 35 Mind: 0
|1
|
|25
|40
|
|
|NEXTATTACKDELAY
|-
|-
|flushingShot1
|disarmingshot2
|single
|PISTOL
|postureUp, stun
|0
|35
|random
|0.5
|1
|1
|25
|0
|35
|30° Cone
|30
|weapon
|Health: 0 Action: 45 Mind: 0
|
|
|
|NEXTATTACKDELAY
|-
|-
|flushingShot2
|diveshot
|cone (15)
|PISTOL
|postureUp, stun
|2.5
|35
|1.5
|random
|1.67
|0.5
|None
|1
|30
|25
|weapon
|40
|Health: 0 Action: 30 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|ATTACKER_FORCE_PRONE
|-
|-
|headShot1
|doubletap
|single
|PISTOL
|none
|4.25
|2
|2.13
|None
|0
|weapon
|Health: 0 Action: 35 Mind: 0
|ACTION & MIND
|
|
|health
|1
|0.25
|50
|35
|
|
|-
|-
|headShot2
|fanshot
|single
|PISTOL
|none
|4
|2
|2
|60° Cone
|30
|weapon
|Health: 0 Action: 45 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|health
|2.5
|1.25
|5
|40
|
|
|-
|-
|headShot3
|healthshot1
|single
|PISTOL
|none
|1
|1
|1
|None
|30
|weapon
|Health: 0 Action: 20 Mind: 0
|HEALTH_ATTRIBUTE
|BLEEDING
|
|
|health
|-
|4.5
|healthshot2
|PISTOL
|3
|1.5
|2
|2
|5
|None
|45
|30
|weapon
|Health: 0 Action: 35 Mind: 0
|HEALTH_ATTRIBUTE
|BLEEDING
|
|
|-
|-
|mindShot1
|kipupshot
|single
|PISTOL
|bleed
|60
|mind
|2
|2
|1
|1
|5
|2
|55
|None
|30
|weapon
|Health: 0 Action: 35 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|ATTACKER_FORCE_STANDING
|-
|-
|mindShot2
|multitargetpistolshot
|single
|PISTOL
|bleed
|3.5
|60
|1.5
|mind
|2.33
|3
|32m Area
|2
|5
|5
|55
|weapon
|Health: 0 Action: 40 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|-
|overChargeShot1
|single
|none
|
|none (health)
|2.75
|1.25
|15
|35
|
|
|-
|-
|pointBlankArea1
|pistolmeleedefense1
|area (15)
|PISTOL
|none
|3
|
|none (health)
|2
|2
|1.5
|1.5
|35
|None
|15
|30
|12
|10
|Health: 0 Action: 25 Mind: 0
|RANDOM_ATTRIBUTE
|
|KNOCKDOWN
|-
|-
|pointBlankSingle1
|pistolmeleedefense2
|single
|PISTOL
|none
|4
|2
|2
|None
|30
|10
|Health: 0 Action: 30 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|none (health)
|KNOCKDOWN
|2
|-
|pointblankarea2
|PISTOL
|4
|1.5
|1.5
|15
|2.67
|30
|60° Cone
|25
|12
|12
|-
|Health: 0 Action: 45 Mind: 0
|sniperShot
|RANDOM_ATTRIBUTE
|single
|PvP deathblow
|
|
|random
|
|
|1
|-
|pointblanksingle2
|PISTOL
|5
|5
|0.5
|1.5
|3.33
|None
|25
|12
|Health: 0 Action: 40 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|-
|startleShot1
|single
|postureUp
|0
|random
|1
|1
|5
|45
|
|
|-
|-
|startleShot2
|rollshot
|cone (60)
|PISTOL
|postureUp
|2
|0
|random
|1
|1
|1
|5
|50
|
|-
|strafeShot1
|single
|removeCover
|10
|random
|5
|2
|2
|5
|None
|45
|30
|weapon
|Health: 0 Action: 35 Mind: 0
|RANDOM_ATTRIBUTE
|
|
|ATTACKER_FORCE_CROUCH
|-
|-
|strafeShot2
|stoppingshot
|cone (25)
|PISTOL
|removeCover
|3.5
|10
|1.5
|random
|2.33
|4.75
|None
|2
|30
|5
|weapon
|50
|Health: 0 Action: 50 Mind: 0
|HEALTH_ATTRIBUTE
|
|
|-
|surpriseShot
|single
|none
|
|
|health
|6.5
|2.75
|40
|50
|}
|}
=== Note on Conceal Shot ===
* An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times.  You can reset this miss counter by using the peace command.


=== Other Abilities ===
=== Other Abilities ===


* '''Pistol Melee Defense 1''' (passive, 20% ranged damage reduction) - TBD
* '''Pistol Melee Defense 2''' (passive, 20% ranged damage reduction) - TBD
* '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Sneak''' (passive) - An innate ability that allows you to slowly move while prone and taking cover.
* '''Take Cover''' - Taking covers allows the use of certain sneak attacks ([[Rifleman#Abilities|concealShot]], [[Rifleman#Abilities|surpriseShot]]) and gives you additional defenses (30% ranged damage reduction).  While in Cover you cannot move unless you have the Sneak skill.


== Certifications ==
== Certifications ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Pistol
!Weapon
!Skill
!Skill
!Damage Type
|-
|-
|[[A280 Rifle]]
|[[A180 Blaster]]
|[[Counter-Sniping III]]
|None
|Energy
|-
|-
|[[CM 'Reaper' Rifle]]
|[[A280-CFE Blaster]]
|[[Counter-Sniping I]]
|None
|Energy
|-
|-
|[[DLT-19 Rifle]]
|[[Alliance Disruptor]]
|[[Rifle Abilities IV]]
|[[Novice Pistoleer]]
|Heat
|-
|-
|[[DLT-20 Rifle]]
|[[K-16 Bryar Pistol]]
|[[Novice Rifleman]]
|[[Pistol Stances I]]
|Acid
|-
|-
|[[DLT-20a Rifle]]
|[[CDEF Pistol]]
|[[Concealment II]]
|None
|Energy
|-
|-
|[[E-11 Rifle]]
|[[DH-17 Pistol]]
|[[Rifle Abilities IV]]
|[[Pistol Grips III]]
|Energy
|-
|-
|[[Jawa Ion Rifle]]
|[[DL-18 Pistol]]
|[[Rifle Abilities II]]
|[[Novice Pistoleer]]
|Energy
|-
|-
|[[Laser Rifle]]
|[[DL-44 Pistol]]
|[[Sniping I]]
|[[Pistol Marksmanship II]]
|Energy
|-
|-
|[[SG-82 Rifle]]
|[[DL-44 Metal Pistol]]
|[[Novice Rifleman]]
|[[Pistol Marksmanship IV]]
|Energy
|-
|-
|[[Spraystick]]
|[[DX-2 Pistol]]
|[[Counter-Sniping I]]
|[[Pistol Grips I]]
|Acid
|-
|-
|[[T-21 Rifle]]
|[[FWG-5 Pistol]]
|[[Master Rifleman]]
|[[Pistol Stances II]]
|Kinetic
|-
|-
|[[Tusken Rifle]]
|[[Insurgent Pistol]]
|[[Concealment IV]]
|[[Pistol Grips I]]
|Energy
|-
|-
|[[Vortex Rifle]]
|[[Intimidator Pistol]]
|[[Counter-Sniping I]]
|[[Pistol Marksmanship I]]
|Kinetic
|-
|[[Crimson Nova Pistol]]
|[[Pistol Marksmanship I]]
|Energy
|-
|[[Power 5 Pistol]]
|[[Pistol Techniques I]]
|Cold
|-
|[[Republic Blaster]]
|[[Pistol Grips II]]
|Electricity
|-
|[[Revolutionary-Edition DH-17 Blaster]]
|None
|Energy
|-
|[[Scout Blaster]]
|[[Pistol Grips IV]]
|Scout
|-
|[[SR Combat Pistol]]
|[[Pistol Techniques IV]]
|Heat
|-
|[[SSK-7 Blaster Pistol]]
|[[Pistol Marksmanship III]]
|Electricity
|-
|[[Striker Pistol]]
|[[Pistol Techniques II]]
|Kinetic
|-
|[[Tangle Pistol]]
|[[Pistol Stances IV]]
|Stun
|-
|[[Ultralight A280]]
|[[Pistol Stances III]]
|Energy
|-
|[[X-8 "Night Sniper" Blaster Pistol]]
|[[Pistol Stances I]]
|Acid
|}
|}


Line 324: Line 403:
|-
|-
|Alertness
|Alertness
|20
|5
|-
|Block
|100
|-
|Cover
|90
|-
|-
|Defense Vs Blind
|Defense Vs Blind
|50
|55
|-
|-
|Defense Vs Dizzy
|Defense Vs Dizzy
|50
|75
|-
|-
|Defense Vs Intimidate
|Defense Vs Intimidate
Line 347: Line 420:
|25
|25
|-
|-
|Defense Vs Posture Change (Up)
|Defense Vs Stun
|75
|55
|-
|-
|Defense Vs Stun
|Dodge
|75
|100
|-
|-
|Melee Defense
|Melee Defense
|5
|-
|Ranged Defense
|75
|75
|-
|-
|Rifle Accuracy
|Pistol Accuracy
|155
|110
|-
|-
|Rifle Aiming
|Pistol Accuracy While Moving
|100
|60
|-
|-
|Rifle Concealment Chance
|Pistol Aiming
|85
|16
|-
|-
|Rifle Speed
|Pistol Speed
|75
|75
|-
|Ranged Defense
|5
|}
|}


== Skill Trainers ==
== Skill Trainers ==


* [[Dearic]], [[Talus]], (587, -2870)
* [[Dearic]], [[Talus]], (583, -2871)
* [[Keren]], [[Naboo]], (1274, 2687)
* [[Keren]], [[Naboo]], (1258, 2688)
* [[Mos Eisley]], [[Tatooine]], (3426, -4917)
* [[Mos Eisley]], [[Tatooine]], (3356, -4837)
* [[Narmle]], [[Rori]], (-5215, -2373)
* [[Narmle]], [[Rori]], (-5241, -2455)
* [[Tyrena]], [[Corellia]], (-5233, -2488)
* [[Tyrena]], [[Corellia]], (-5220, -2488)
 
[[Category:Profession]]
[[Category:Profession]]
[[Category:Rifleman]]
[[Category:Pistoleer]]
[[Category:Ranged]]
[[Category:Ranged]]

Latest revision as of 15:14, 14 December 2023

Description[edit | edit source]

The pistoleer professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters. Pistols are typically very inaccurate at long range and intended for use in close quarters combat. This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage.

Skill Tree[edit | edit source]

Pistoleer Skill Tree
Master Pistoleer
Disarming Shot 2, Multi-Target Pistol Shot
Body Shot 3, Point Blank Area 3
Fan Shot
Dive Shot, Kip Up Shot, Roll Shot
Stopping Shot
Flushing Shot 2
Flurry Shot 2
Body Shot 3
Double Tap
Point Blank Single 2
Health Shot 1
Disarming Shot 1
Flurry Shot 1
Body Shot 1

Abilities[edit | edit source]

Attacks[edit | edit source]

Attacks
Ability Name Weapon Damage Mod Speed Mod DPS AoE (from center) Accuracy Bonus Range HAM costs Target HAM Pool DoT Effects State Effects
bodyshot1 PISTOL 1 0.25 4 None 50 weapon Health: 0 Action: 35 Mind: 0 HEALTH_ATTRIBUTE BLEEDING
bodyshot2 PISTOL 3.5 1.75 2 None 25 weapon Health: 0 Action: 40 Mind: 0 HEALTH_ATTRIBUTE BLEEDING
bodyshot3 PISTOL 4.5 1.8 2.5 None 25 weapon Health: 0 Action: 45 Mind: 0 HEALTH_ATTRIBUTE BLEEDING
disarmingshot1 PISTOL 0 1 0 None 30 weapon Health: 0 Action: 35 Mind: 0 NEXTATTACKDELAY
disarmingshot2 PISTOL 0 1 0 30° Cone 30 weapon Health: 0 Action: 45 Mind: 0 NEXTATTACKDELAY
diveshot PISTOL 2.5 1.5 1.67 None 30 weapon Health: 0 Action: 30 Mind: 0 RANDOM_ATTRIBUTE ATTACKER_FORCE_PRONE
doubletap PISTOL 4.25 2 2.13 None 0 weapon Health: 0 Action: 35 Mind: 0 ACTION & MIND
fanshot PISTOL 4 2 2 60° Cone 30 weapon Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE
healthshot1 PISTOL 1 1 1 None 30 weapon Health: 0 Action: 20 Mind: 0 HEALTH_ATTRIBUTE BLEEDING
healthshot2 PISTOL 3 1.5 2 None 30 weapon Health: 0 Action: 35 Mind: 0 HEALTH_ATTRIBUTE BLEEDING
kipupshot PISTOL 2 1 2 None 30 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE ATTACKER_FORCE_STANDING
multitargetpistolshot PISTOL 3.5 1.5 2.33 32m Area 5 weapon Health: 0 Action: 40 Mind: 0 HEALTH_ATTRIBUTE
pistolmeleedefense1 PISTOL 3 2 1.5 None 30 10 Health: 0 Action: 25 Mind: 0 RANDOM_ATTRIBUTE KNOCKDOWN
pistolmeleedefense2 PISTOL 4 2 2 None 30 10 Health: 0 Action: 30 Mind: 0 RANDOM_ATTRIBUTE KNOCKDOWN
pointblankarea2 PISTOL 4 1.5 2.67 60° Cone 25 12 Health: 0 Action: 45 Mind: 0 RANDOM_ATTRIBUTE
pointblanksingle2 PISTOL 5 1.5 3.33 None 25 12 Health: 0 Action: 40 Mind: 0 RANDOM_ATTRIBUTE
rollshot PISTOL 2 1 2 None 30 weapon Health: 0 Action: 35 Mind: 0 RANDOM_ATTRIBUTE ATTACKER_FORCE_CROUCH
stoppingshot PISTOL 3.5 1.5 2.33 None 30 weapon Health: 0 Action: 50 Mind: 0 HEALTH_ATTRIBUTE

Other Abilities[edit | edit source]

  • Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
  • Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.

Certifications[edit | edit source]

Weapon Skill Damage Type
A180 Blaster None Energy
A280-CFE Blaster None Energy
Alliance Disruptor Novice Pistoleer Heat
K-16 Bryar Pistol Pistol Stances I Acid
CDEF Pistol None Energy
DH-17 Pistol Pistol Grips III Energy
DL-18 Pistol Novice Pistoleer Energy
DL-44 Pistol Pistol Marksmanship II Energy
DL-44 Metal Pistol Pistol Marksmanship IV Energy
DX-2 Pistol Pistol Grips I Acid
FWG-5 Pistol Pistol Stances II Kinetic
Insurgent Pistol Pistol Grips I Energy
Intimidator Pistol Pistol Marksmanship I Kinetic
Crimson Nova Pistol Pistol Marksmanship I Energy
Power 5 Pistol Pistol Techniques I Cold
Republic Blaster Pistol Grips II Electricity
Revolutionary-Edition DH-17 Blaster None Energy
Scout Blaster Pistol Grips IV Scout
SR Combat Pistol Pistol Techniques IV Heat
SSK-7 Blaster Pistol Pistol Marksmanship III Electricity
Striker Pistol Pistol Techniques II Kinetic
Tangle Pistol Pistol Stances IV Stun
Ultralight A280 Pistol Stances III Energy
X-8 "Night Sniper" Blaster Pistol Pistol Stances I Acid

Skill Modifiers[edit | edit source]

When Fully Mastered
Modifier Value
Alertness 5
Defense Vs Blind 55
Defense Vs Dizzy 75
Defense Vs Intimidate 25
Defense Vs Knockdown 25
Defense Vs Posture Change (Down) 25
Defense Vs Stun 55
Dodge 100
Melee Defense 75
Pistol Accuracy 110
Pistol Accuracy While Moving 60
Pistol Aiming 16
Pistol Speed 75
Ranged Defense 5

Skill Trainers[edit | edit source]