Bounty Hunter: Difference between revisions

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!range
!range
|-
|-
|concealShot
|bleedingShot
|single
|none
|
|
|random
|bleeding
|2.75
|30
|action?
|2
|1
|1
|25
|5
|
|
|-
|flurryShot1
|single
|dizzy
|45
|45
|random
|0.5
|1
|25
|35
|
|
|-
|-
|flurryShot2
|confusionShot
|cone (25)
|
|dizzy
|dizzy, stun
|10
|
|3
|2
|
|30
|30
|random
|0.5
|1
|25
|40
|
|
|-
|-
|flushingShot1
|eyeShot
|single
|
|postureUp, stun
|blind
|35
|30
|random
|
|0.5
|3
|1
|2
|25
|35
|
|
|-
|flushingShot2
|cone (15)
|postureUp, stun
|35
|random
|0.5
|1
|25
|40
|40
|
|
|-
|-
|headShot1
|fastBlast
|single
|none
|
|
|health
|1
|0.25
|50
|35
|
|
|-
|headShot2
|single
|none
|
|
|health
|random
|2.5
|1.25
|5
|5
|1.75
|
|40
|40
|
|
|-
|-
|headShot3
|fireKnockdown
|single
|none
|
|
|health
|fire DOT, knockdown
|4.5
|30
|2
|5
|45
|
|
|-
|mindShot1
|single
|bleed
|60
|mind
|2
|1
|1
|5
|0.5
|55
|
|
|-
|mindShot2
|single
|bleed
|60
|mind
|3
|2
|5
|55
|55
|
|
|-
|-
|overChargeShot1
|fireLightningCone1
|single
|cone (60)
|none
|
|
|none (health)
|2.75
|1.25
|15
|35
|
|
|-
|random
|pointBlankArea1
|1
|area (15)
|0.5
|none
|
|
|none (health)
|2
|1.5
|35
|15
|15
|12
|
|-
|-
|pointBlankSingle1
|fireLightningCone2
|single
|cone (60)
|none
|
|
|none (health)
|2
|1.5
|15
|30
|12
|-
|sniperShot
|single
|PvP deathblow
|
|
|random
|random
|2.5
|1
|
|
|1
|20
|5
|0.5
|
|
|-
|-
|startleShot1
|fireLightningSingle1
|single
|single
|postureUp
|
|0
|
|random
|random
|1
|1
|1
|0.25
|5
|
|45
|10
|
|
|-
|-
|startleShot2
|fireLightningSingle2
|cone (60)
|single
|postureUp
|
|0
|
|random
|random
|1
|2.2
|1
|0.5
|5
|
|50
|40
|
|
|-
|-
|strafeShot1
|sprayShot
|single
|cone (30)
|removeCover
|blind, dizzy, stun
|10
|10
|random
|
|5
|4
|2
|2
|5
|
|45
|40
|
|
|-
|-
|strafeShot2
|torsoShot
|cone (25)
|
|removeCover
|fire DOT
|10
|30
|random
|
|4.75
|4.5
|2
|1.5
|5
|
|50
|40
|
|
|-
|-
|surpriseShot
|underhandShot
|single
|cone (30)
|none
|knockdown
|
|random
|1
|0.5
|
|
|health
|6.5
|2.75
|40
|40
|50
|
|}
|}
=== Note on Conceal Shot ===
* An attack that allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss three times.  You can reset this miss counter by using the peace command.
=== Other Abilities ===
* '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
* '''Sneak''' (passive) - An innate ability that allows you to slowly move while prone and taking cover.
* '''Take Cover''' - Taking covers allows the use of certain sneak attacks ([[Rifleman#Abilities|concealShot]], [[Rifleman#Abilities|surpriseShot]]) and gives you additional defenses (30% ranged damage reduction).  While in Cover you cannot move unless you have the Sneak skill.


== Certifications ==
== Certifications ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Rifle
!Weapon
!Skill
!Skill
!Damage Type
!Damage Type
|-
|-
|[[A280 Rifle]]
|Light Lightning Cannon
|[[Counter-Sniping III]]
|Novice Bounty Hunter
|Energy
|Electricity
|-
|-
|[[Beserker Rifle]]
|Scatter Pistol
|[[Sniping III]]
|Novice Bounty Hunter
|Kinetic
|-
|[[CM 'Reaper' Rifle]]
|[[Counter-Sniping I]]
|Energy
|-
|[[DLT-19 Heavy Blaster Rifle]]
|[[Rifle Abilities IV]]
|Energy
|-
|[[DLT-20 Rifle]]
|[[Novice Rifleman]]
|Energy
|-
|[[DLT-20a Rifle]]
|[[Concealment II]]
|Energy
|-
|[[E-11 Rifle]]
|[[Rifle Abilities IV]]
|Energy
|-
|[[Jawa Ion Rifle]]
|[[Rifle Abilities II]]
|Stun
|-
|[[KX-80 Blaster Rifle]]
|[[Rifle Abilities II]]
|Stun
|-
|[[Laser Rifle]]
|[[Sniping I]]
|Energy
|-
|[[Malfunctioning DLT-19 Heavy Blaster Rifle]]
|[[Counter-Sniping III|Counter-Sniping II]]
|Energy & Fire DoT
|-
|[[SG-82 Rifle]]
|[[Novice Rifleman]]
|Cold
|-
|[[Spraystick]]
|[[Counter-Sniping I]]
|Energy
|-
|[[Tenloss DXR-6 Disruptor Rifle]]
|[[Counter-Sniping II]]
|Acid
|Acid
|-
|[[T-21 Rifle]]
|[[Master Rifleman]]
|Energy
|-
|[[Tusken Rifle]]
|[[Concealment IV]]
|Tusken
|-
|[[Vortex Rifle]]
|[[Counter-Sniping I]]
|Electricity
|}
|}


Line 351: Line 203:
!Value
!Value
|-
|-
|Alertness
|Bounty Mission Difficulty
|3
|-
|Burst Run Efficiency
|20
|20
|-
|-
|Block
|Droid Precision
|100
|130
|-
|-
|Cover
|Droid Speed
|90
|90
|-
|-
|Defense Vs Blind
|Droid Tracking Speed
|50
|80
|-
|-
|Defense Vs Dizzy
|Light Lightning Cannon Accuracy
|50
|125
|-
|-
|Defense Vs Intimidate
|Light Lightning Cannon Speed
|25
|75
|-
|-
|Defense Vs Knockdown
|Terrain Negotiation
|25
|20
|-
|Defense Vs Posture Change (Down)
|25
|-
|-
|Defense Vs Posture Change (Up)
|Defense Vs Posture Change (Up)
|75
|75
|-
|-
|Defense Vs Stun
|Tracking Droid Effectiveness
|75
|-
|Melee Defense
|5
|-
|Ranged Defense
|75
|-
|Rifle Accuracy
|155
|-
|Rifle Aiming
|100
|100
|-
|-
|Rifle Concealment Chance
|Tracking Droids
|85
|12
|-
|Rifle Speed
|75
|}
|}


== Skill Trainers ==
== Skill Trainers ==


* [[Dearic]], [[Talus]], (587, -2870)
* [[Corellia]] - [[Tyrena]] -5130 -2302
* [[Keren]], [[Naboo]], (1274, 2687)
* [[Naboo]] - [[Keren]] 2083 2575
* [[Mos Eisley]], [[Tatooine]], (3426, -4917)
* [[Rori]] - [[Narmle]] -5232 -2241
* [[Narmle]], [[Rori]], (-5215, -2373)
* [[Tatooine]] - [[Mos Eisley]] 3359 -4840
* [[Tyrena]], [[Corellia]], (-5233, -2488)
* [[Tatooine]] - [[Wayfar]] -5151 -6588


[[Category:Profession]]
[[Category:Profession]]
[[Category:Rifleman]]
[[Category:Rifleman]]
[[Category:Ranged]]
[[Category:Ranged]]

Revision as of 10:44, 23 May 2023

Description

The bounty hunter profession is a flexible profession which offers a suite of very powerful weapon agnostic attacks as well as access to the Light Lightning Cannon and the game's bounty hunting terminal missions.

Skill Tree

Rifleman Skill Tree
Master Bounty Hunter
Fast Blast, Lightning Cone 2, Spray Shot
Confusion Shot
Torso Shot
Lightning Single 2
Droid Track
Fire Knockdown
Eye Shot
Lightning Cone 1
Droid Find
Underhand Shot
Bleeding Shot
Lightning Single 1
Head Shot 1, Mind Shot 1, Strafe Shot 1, Take Cover

Abilities

Attacks

Attacks
ability target (angle/radius) states states duration poolsToDamage damageMultiplier speedMultiplier accuracyBonus actionCostMultiplier range
bleedingShot bleeding 30 action? 2 1 45
confusionShot dizzy, stun 10 3 2 30
eyeShot blind 30 3 2 40
fastBlast random 5 1.75 40
fireKnockdown fire DOT, knockdown 30 1 0.5 55
fireLightningCone1 cone (60) random 1 0.5 15
fireLightningCone2 cone (60) random 2.5 1 20
fireLightningSingle1 single random 1 0.25 10
fireLightningSingle2 single random 2.2 0.5 40
sprayShot cone (30) blind, dizzy, stun 10 4 2 40
torsoShot fire DOT 30 4.5 1.5 40
underhandShot cone (30) knockdown random 1 0.5 40

Certifications

Weapon Skill Damage Type
Light Lightning Cannon Novice Bounty Hunter Electricity
Scatter Pistol Novice Bounty Hunter Acid

Skill Modifiers

When Fully Mastered
Modifier Value
Bounty Mission Difficulty 3
Burst Run Efficiency 20
Droid Precision 130
Droid Speed 90
Droid Tracking Speed 80
Light Lightning Cannon Accuracy 125
Light Lightning Cannon Speed 75
Terrain Negotiation 20
Defense Vs Posture Change (Up) 75
Tracking Droid Effectiveness 100
Tracking Droids 12

Skill Trainers