Category:Player City: Difference between revisions

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== Player City Rank ==
== Player City Rank ==
Player city rank is determined by citizenship and enables the following civic structures:
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 21: Line 22:
|1
|1
|Outpost
|Outpost
|
|5
|150m
|150m
|Small gardens
|Small gardens
Line 27: Line 28:
|2
|2
|Village
|Village
|
|10
|200m
|200m
|Medium gardens, Bank, Garage, Cantina
|Medium gardens, Bank, Garage, Cantina
Line 33: Line 34:
|3
|3
|Township
|Township
|
|15
|300m
|300m
|Large gardens, Cloning facility, Hospital
|Large gardens, Cloning facility, Hospital
Line 39: Line 40:
|4
|4
|City
|City
|
|20
|400m
|400m
|Shuttleport, Theater
|Shuttleport, Theater
Line 45: Line 46:
|5
|5
|Metropolis
|Metropolis
|25
|450m
|
|}
===Advancement===
Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance, the city is promoted. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank.
===Specialization===
A specialization gives the city a bonus in some area for an increased cost in city maintenance. Different city specializations are available provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it.
{| class="wikitable"
! width="140" |Specialization
!Benefit
!Maintenance
|-
|Cloning Lab
|Reduces the cost of removing Cloning Sickness by 50%.
| align="right" |8,000 cr
|-
|DNA Laboratory
|3 hour reduction per cycle
| align="right" |20,000 cr
|-
|Encore Performance
|Storyteller items last an extra 12 hours
| align="right" |20,000 cr
|-
|Entertainment District
|Increased entertainer buff duration and tick
| align="right" |8,000 cr
|-
|Improved Job Market
|20% bonus payout for missions accepted from terminals.
| align="right" |8,000 cr
|-
|Manufacturing Center
|10% bonus to crafting assembly phase
| align="right" |5,000 cr
|-
|Medical Center
|10% medical buffs and healing in the Medical Center
| align="right" |8,000 cr
|-
|Research Center
|15% bonus to crafting experimentation phase
| align="right" |12,500 cr
|-
|Sample Rich
|20% resources gathered while sampling and a 10% chance of finding resources.
| align="right" |7,000 cr
|}
===Decorations===
Decorations can be placed in a city of any rank by the mayor. Placement and maintenance fees are paid from the city treasury.
{| class="wikitable"
!Decoration!!Schematics!!Placement!!Maintenance
|-
|'''Fountains'''||
*[http://swg.fandom.com/wiki/Fountain_(Schematic) Fountain (Schematic)]
| align="right" |100 cr
| align="right" |150 cr
|-
|'''Statues'''||
*[http://swg.fandom.com/wiki/Gungan_Head_Statue_(Schematic) Gungan Head Statue (Schematic)]
| align="right" |100 cr
| align="right" |150 cr
|-
|'''Streetlamps'''|| || align="right" |100 cr|| align="right" |150 cr
|-
|'''Terminals'''|| || align="right" |100 cr|| align="right" |150 cr
|}
===Civic structures===
Civic structures can be placed in a city that meet the required city rank by the mayor. Maintenance fees are paid from the city treasury.
{| class="wikitable"
!Civic structure!!Schematics!!City rank!!Maintenance
!Footprint
|-
|'''Banks'''||
*[http://swg.fandom.com/wiki/Corellia_Bank Corellia Bank]
*[http://swg.fandom.com/wiki/Naboo_Bank Naboo Bank]
*[http://swg.fandom.com/wiki/Tatooine_Bank Tatooine Bank]
|2, Village|| align="right" |150 cr
|
|
|450m
|-
|'''City Halls'''||
*[http://swg.fandom.com/wiki/Corellia_City_Hall Corellia City Hall]
*[http://swg.fandom.com/wiki/Naboo_City_Hall Naboo City Hall]
*[http://swg.fandom.com/wiki/Tatooine_City_Hall Tatooine City Hall]
|1, Outpost
 
2, Village
 
3, Township
 
4, City
 
5, Metropolis
| align="right" |3,500 cr
 
6,000 cr
 
8,500 cr
 
11,000 cr
 
13,500 cr
|7x9
|-
|'''Cloning facilities'''||
*[http://swg.fandom.com/wiki/Corellia_Cloning_Facility Corellia Cloning Facility]
*[http://swg.fandom.com/wiki/Naboo_Cloning_Facility Naboo Cloning Facility]
*[http://swg.fandom.com/wiki/Tatooine_Cloning_Facility Tatooine Cloning Facility]
|3, Township|| align="right" |2,000 cr
|
|-
|'''Garages'''||
*[http://swg.fandom.com/wiki/Corellia_Garage Corellia Garage]
*[http://swg.fandom.com/wiki/Naboo_Garage Naboo Garage]
*[http://swg.fandom.com/wiki/Tatooine_Garage Tatooine Garage]
|2, Village|| align="right" |1,000 cr
|
|
|-
|'''Small Gardens'''||
*[http://swg.fandom.com/wiki/Small_Garden Small Garden]
*[http://swg.fandom.com/wiki/Dantooine_Meditation_Area Dantooine Totem]
*[http://swg.fandom.com/wiki/Dathomir_Obelisk_(Garden) Dathomir Brazier]
*[http://swg.fandom.com/wiki/Endor_Huts_(Garden) Endor Small Arrangement]
|1, Outpost|| align="right" |2,000 cr
|3x3
|-
|'''Medium gardens'''||
*[http://swg.fandom.com/wiki/Medium_Garden Medium Garden]
*[http://swg.fandom.com/wiki/Dantooine_Meditation_Area_(Schematic) Dantooine Spirit Stone]
*[http://swg.fandom.com/wiki/Dathomir_Obelisk_(Garden) Dathomir Gnarled Tree]
*[http://swg.fandom.com/wiki/Endor_Huts_(Garden) Endor Meditative Area]
|2, Village|| align="right" |2,000 cr
|5x5
|-
|'''Large Gardens'''||
*[http://swg.fandom.com/wiki/Large_Garden Large Garden]
*[http://swg.fandom.com/wiki/Dantooine_Meditation_Area_(Garden) Dantooine Meditation Area (Garden)]
*[http://swg.fandom.com/wiki/Dathomir_Obelisk_(Garden) Dathomir Obelisk (Garden)]
*[http://swg.fandom.com/wiki/Endor_Huts_(Garden) Endor Huts]
|3, Township|| align="right" |3,000 cr
|7x7
|-
|'''Shuttleports'''||
*[http://swg.fandom.com/wiki/Corellia_Shuttleport Corellia Shuttleport]
*[http://swg.fandom.com/wiki/Naboo_Shuttleport Naboo Shuttleport]
*[http://swg.fandom.com/wiki/Tatooine_Shuttleport Tatooine Shuttleport]
|4, City|| align="right" |2,500 cr
|5x5
|-
| colspan="5" |
|-
|'''Citizen-placed'''
|'''Profession'''
|'''Rank'''
|'''Lot Usage'''
|'''Footprint'''
|-
|'''Cantina'''
|Master Dancer/Master Musician
|2. Village
|5
|7x7
|-
|'''Hospital'''
|Master Combat Medic/Master Doctor
|3. Township
|3
|5x5
|-
|'''Theater'''
|Master Dancer/Master Musician
|4. City
|3
|5x7
|}
|}
==Maintenance==
The weekly maintenance on a city varies depending on your city's rank, what structures you have placed and what specializations you have in place. You can find a detailed read-out of your city's weekly maintenance on the city terminal in your city hall (not the structure terminal). City maintenance is taken from the city treasury once a week.


Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded; a city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified.
==Elections==
Elections are held every 3 weeks. Candidates—including the Incumbent Mayor—may only register on the ballot during the first two weeks of each election cycle. All candidates may withdraw from the race at any time. Emails are sent to all citizens when a candidate enters or withdraws from the race. You can see which part of the voting cycle the city is in by examining the Voting Terminal: Voting Weeks 1 and 2, and Election Week.
*Challenger win: all mayor abilities, civic structures, and decorations are automatically transferred to the new mayor.
*Challenger loss or election tie: the mayor retains their position.
*No challenger: the incumbent mayor is automatically reelected.
== Links ==
== Links ==


* [https://www.empireinflames.com/?p=433 Friday Feature 6/16/2017 – Player Cities!]
* [https://www.empireinflames.com/?p=433 Friday Feature 6/16/2017 – Player Cities!]

Revision as of 14:32, 28 March 2023


This article is a stub. You can help Star Wars Galaxies: Empire in Flames by expanding it.

Description

Player city is a type of city established and maintained by players. The mayor administers a player city through the city control panel in the archive room of the City Hall.

Establishing a Player City

The steps to establishing a player city are:

  • Place a deed for a City Hall on a core planet; and
  • The character with which you place the City Hall deed will automatically declare its residence as the City Hall. Four additional characters must place a house within 150 meters of City Hall and declare residence within 24 hours.

Player City Rank

Player city rank is determined by citizenship and enables the following civic structures:

Rank Title Citizens Radius Civic Structures
1 Outpost 5 150m Small gardens
2 Village 10 200m Medium gardens, Bank, Garage, Cantina
3 Township 15 300m Large gardens, Cloning facility, Hospital
4 City 20 400m Shuttleport, Theater
5 Metropolis 25 450m

Advancement

Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance, the city is promoted. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank.

Specialization

A specialization gives the city a bonus in some area for an increased cost in city maintenance. Different city specializations are available provided the city is of sufficient rank (minimum of Rank 3). A city can have only one specialization at a time and may only be changed once a week (to take effect with the next city update). Once a specialization is put into effect, it remains until the Mayor changes or removes it.

Specialization Benefit Maintenance
Cloning Lab Reduces the cost of removing Cloning Sickness by 50%. 8,000 cr
DNA Laboratory 3 hour reduction per cycle 20,000 cr
Encore Performance Storyteller items last an extra 12 hours 20,000 cr
Entertainment District Increased entertainer buff duration and tick 8,000 cr
Improved Job Market 20% bonus payout for missions accepted from terminals. 8,000 cr
Manufacturing Center 10% bonus to crafting assembly phase 5,000 cr
Medical Center 10% medical buffs and healing in the Medical Center 8,000 cr
Research Center 15% bonus to crafting experimentation phase 12,500 cr
Sample Rich 20% resources gathered while sampling and a 10% chance of finding resources. 7,000 cr

Decorations

Decorations can be placed in a city of any rank by the mayor. Placement and maintenance fees are paid from the city treasury.

Decoration Schematics Placement Maintenance
Fountains 100 cr 150 cr
Statues 100 cr 150 cr
Streetlamps 100 cr 150 cr
Terminals 100 cr 150 cr

Civic structures

Civic structures can be placed in a city that meet the required city rank by the mayor. Maintenance fees are paid from the city treasury.

Civic structure Schematics City rank Maintenance Footprint
Banks 2, Village 150 cr
City Halls 1, Outpost

2, Village

3, Township

4, City

5, Metropolis

3,500 cr

6,000 cr

8,500 cr

11,000 cr

13,500 cr

7x9
Cloning facilities 3, Township 2,000 cr
Garages 2, Village 1,000 cr
Small Gardens 1, Outpost 2,000 cr 3x3
Medium gardens 2, Village 2,000 cr 5x5
Large Gardens 3, Township 3,000 cr 7x7
Shuttleports 4, City 2,500 cr 5x5
Citizen-placed Profession Rank Lot Usage Footprint
Cantina Master Dancer/Master Musician 2. Village 5 7x7
Hospital Master Combat Medic/Master Doctor 3. Township 3 5x5
Theater Master Dancer/Master Musician 4. City 3 5x7

Maintenance

The weekly maintenance on a city varies depending on your city's rank, what structures you have placed and what specializations you have in place. You can find a detailed read-out of your city's weekly maintenance on the city terminal in your city hall (not the structure terminal). City maintenance is taken from the city treasury once a week.

Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed. **If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded; a city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified.

Elections

Elections are held every 3 weeks. Candidates—including the Incumbent Mayor—may only register on the ballot during the first two weeks of each election cycle. All candidates may withdraw from the race at any time. Emails are sent to all citizens when a candidate enters or withdraws from the race. You can see which part of the voting cycle the city is in by examining the Voting Terminal: Voting Weeks 1 and 2, and Election Week.

  • Challenger win: all mayor abilities, civic structures, and decorations are automatically transferred to the new mayor.
  • Challenger loss or election tie: the mayor retains their position.
  • No challenger: the incumbent mayor is automatically reelected.

Links

Pages in category "Player City"

The following 2 pages are in this category, out of 2 total.