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'''Requires:'''
{{Instance
*[[Axkva Min Prerequisite Quest|Axkva Min Prerequisite Quest]]
|image      = [[File:Banishment Chamber.jpg|thumb]]
[[File:Banishment Chamber.jpg|thumb|250x250px|Axkva Min's Banishment Chamber and Crystal]]
|parameter-1 = 5
|parameter-2 = None
|parameter-3 = 40m
|parameter-4 = [[Dathomir]]
|parameter-5 = -3915, 80
}}
 
[[File:Cloaked figure.png|thumb|Cloaked Figure]]
[[File:Aphra.png|thumb|Dr. Chelli Lona Aphra]]
[[File:Luke questgiver.png|thumb|Luke Skywalker]]
[[File:Gorvo.jpg|thumb|Gorvo the rancor]]
[[File:Lelli Hi.jpg|thumb|Lelli Hi]]
[[File:Kimaru.jpg|thumb|Kimaru the Nightsister]]
[[File:Axkva Min.jpg|thumb|Axkva Min]]
 
== Description ==
Once again, an Empire in Flames takes content from Star Wars Galaxies and puts its own unique spin on it.  
Once again, an Empire in Flames takes content from Star Wars Galaxies and puts its own unique spin on it.  


It’s time to begin your journey into the instance and defeat the [[Nightsister]]Nightsister threat.
It’s time to begin your journey into the instance and defeat the [[Nightsister]] threat. This instance has a timer of 40 minutes and players will be locked out until server reset the next day.
 
== Prerequisite Quest ==
In order to begin the [[Axkva Min Instance|Axkva Min instance]] a player needs to complete the prerequisite quest once per character.
 
=== Imperial ===
Imperial Players will need to speak with a Cloaked Figure on the Imperial Star Destroyer on [[Kuat]].
 
Access to the ISD can be found at /way 4493 5449
 
His specific waypoint is /way 3814 4922
 
=== Neutral ===
Neutral Players will need to speak with Dr. [[Chelli Lona Aphra]] in [[Mos Eisley]], [[Tatooine]].
 
She can be found inside a guildhall at /way 3480 -4684


==Phase 1: Nandina and Gorvo==
Her specific waypoint is /way 3475 -4665


'''<font color="#ffa500">Boss</font> '''
=== New Republic ===
[[File:Gorvo.jpg|thumb|Gorvo the rancor]]
New Republic players will need to speak with [[Luke Skywalker]] in the Senate Building on [[Hanna City]], [[Chandrila]].
Before you begin, make sure that everyone is buffed and ready to go.


Nightsister Witch '''Nandina''', and her pet Rancor '''Gorvo''' are already spawned in the back of the Chamber when you enter. The two share a hate list (meaning that generating [[aggro]] on one will automatically [[aggro]] the other), and also share a buff which allows Nandina to heal Gorvo for a massive amount of health.
Senate Building can be found at /way 500 -2935


One [[Jedi]] aggros Nandina. As this happens, the first [[Medic]] puts [[Stasis Field (expertise)|Stasis Field]] on Nandina and [[Bacta Corruption (expertise)|Bacta Corruption]] on Gorvo in order to dramatically drop its capability to receive the massive heals provided by Nandina. The group nukes Gorvo with maximum [[D|DPS]] while the [[Medic]]s cycle [[Bacta Corruption (expertise)|Bacta Corruption]] on him. The [[Jedi]] need to maintain [[aggro]] on Nandina and attempt to draw her away from Gorvo. Keep Gorvo debuffed and he should go down.
His specific waypoint is /way 520 -2915


Once Gorvo is dead, Nandina is an easy target to nuke. When both are dead, return your group to the edge of the bridge and prepare for phase 2.
=== Final Step ===
The quest giver instructs you to travel to [[Dathomir]]. With a group in hand [5], make your way down the Nightsister Stronghold POI Cave. At the bottom you find the prison door. Make your way inside when all parties are ready, as you will only have 40 minutes once inside. Additionally if the entire party wipes, the instance is over. At the time of writing this guide store your pets prior to entering the instance. Only 1 person needs to access the door.


==Phase 2: Lelli Hi==
The Chamber Door can be found at /way -3915 80
'''<font color="#ffa500">Boss</font> '''


Lelli Hi is not too difficult. The biggest things to avoid here are the mines she drops under players' feet when she goes to cloak. These are pretty easy to see, so make sure you watch where you're walking. Lelli Hi cloaks quite often which will break target lock. A way to counter-act this is to create a macro that spams the "/target lelli" command, and loops itself. The mines that she drops explode in clouds of purple smoke which, if you enter them, will cause all your special attacks to go on a 15-second cooldown. Keep up the DPS and debuff her whenever possible to bring her down. If the medics stay on the outer rim of the room and everyone stays away from them, they are less likely to have a mine drop near them and have their specials go onto the 15-second cooldown. As a medic, I have completed this instance numerous times without having a mine set off my special attack timers.
== Encounters ==
[[File:Kimaru.jpg|thumb|Kimaru the Nightsister]]


==Phase 3: Kimaru==
=== Nandina and Gorvo ===
'''<font color="#ffa500">Boss</font> '''
Nightsister Witch '''Nandina''', and her pet Rancor '''Gorvo''' are already spawned in the back of the Chamber when you enter. The two share a buff which allows Nandina to heal Gorvo for a massive amount of health so it is imperative to split the two up and get Gorvo out of range of Nandina's heal.


Kimaru is one of the most difficult phases of this Heroic Encounter. Not only does she cause fire rings to spawn that don't despawn until she dies, she also has a Force Shock ability that totally dominates her opponents. It may help to enable the 'show all object names' option from the 'Options' menu (under "Misc" tab) as this will make the Force Storms and Fire Rings Kimaru creates more obvious and easier to avoid. These fields spawn when players stand still so it helps to keep all group members moving at all times during the fight as the fields cause significant damage on contact.
Split the two up and kill Nandina first. Once Nandina is down kill Gorvo. When both are dead return your group to the edge of the bridge and prepare for the next boss.


Fortunately for you, both of these monstrous attacks are avoidable. The key to this phase is to keep her on the stairs (as if she is there, its safer for medics to heal without worring about them), but WATCH YOUR STEP, and keep as close as you can of Kimaru so the Fire Rings and Storms dont spread all over the place. There are two things to look out for here—the circles of fire on the ground, and the purple lightning that circles around the room (if you dont see these turn your particle limit up in options under graphics). If you can avoid both, you will avoid most of the major damage during this fight. Melee profs just make sure you don't get led into a fire ring and be sure to avoid the purple lightning if you see it closing on you.
=== Lelli Hi ===
With this boss, and the next, it's important to keep on the move as much as possible. '''Lelli Hi''' will occasionally spawn in mines which look like large, white mushrooms that do large amounts of damage to players. Keep moving and stay out of range of the mines' AoE.


==Phase 4: Suin Chalo==
=== Kimaru ===
'''<font color="#ffa500">Boss</font> '''
'''Kimaru''' spawns long-lasting rings of fire and small force lightning storms which persist on the ground.  As with the last fight it's important to stay on the move and dodge the lightning and fire.  Being hit by one alone will not cause much trouble but if you get hit with both it's almost instant death.


Many people overestimate the difficulty of this phase. Suin Chalo spawns minions who are only vulnerable to certain element types. The bright side to this is that each minion has extremely low health and just about each hit you get on them will be a critical. Add to that the fact that Suin Chalo doesn't have much health herself and this phase is a cake walk.
=== Suin Chalo ===
'''Suin Chalo''' spawns low-health minions who are only vulnerable to certain element types.


Any players who do NOT have acid, electric, heat, or cold damage weapons should continue to focus ONLY on Suin Chalo herself. Unlike Nandina and Gorvo, Suin Chalo still takes full damage even when her minions are spawned. In no particular order, the minions and their respective vulnerabilities are:
It's important to designate one player as a dedicated weapon-switcher to deal with the adds during this fight while the rest of the party focuses on Suin.
*Ekomal - <font color="#008000">'''Acid Damage'''</font>
*Doum - <font color="#0000ff">'''Electricity Damage'''</font>
*Oxvul - <font color="#ffa500">'''Heat Damage'''</font>
*Hur'dem - <font color="#008080">'''Cold Damage'''</font>


As Suin takes damage she will periodically spawn these minions which must be taken down or distracted before they get to your medic(s) and if you don't, they do have a tendency to go straight towards the medics. Thus, it is important that they be attacked immediately when they spawn.
The minions and their respective vulnerabilities are:
*'''Doum''' - <font color="#ffa500">'''Heat Damage'''</font>
*'''Ekomal''' - <font color="#008080">'''Cold Damage'''</font>
*'''Hur'dem''' - <font color="#008000">'''Acid Damage'''</font>
*'''Oxvul''' - <font color="#0000ff">'''Electricity Damage'''</font>


==Phase 5: [http://swg.wikia.com/wiki/Axkva_Min_(NPC) Axkva Min]==
=== [[Axkva Min]] ===
'''<font color="#ffa500">Boss</font> '''
[[Axkva Min]] is the final boss and will escape from her crystal at the rear of the chamber where she will remain until someone aggros her.  It's best for the group to stack up close on each other and next to her for the engagement and attack with AoEs as she will occasionally encase a player in a crystal which will consume the player's health and heal Axkva.  The crystals themselves have very few hitpoints but must be dealt with very quickly.


After a brief discussion between The Eternal Warden and [http://swg.wikia.com/wiki/Axkva_Min_(NPC) Axkva Min] , Axkva will kill the Warden. This means that you can go back into the tunnel if you like (although that might not be a good idea). Also be aware that there is no downtime for this instance except when Axkva is talking to the Warden.[[File:Axkva Min.jpg|thumb|Axkva Min]]
Axkva has a considerable amount of health so it's important to have swiftly moved through the previous stages in order to ensure enough time is left in the instance to complete this fight.
After that is done, she will no longer charge at your group. Min will continue to stay in the center until someone aggros her. Try to keep some space between each other especially near the end or you will get nuked.
== Loot ==


[http://Axkva Min (NPC) Axkva Min] periodically traps players in Banishment Crystals that deal a good chunk of damage every second. The key to this phase is to destroy the crystals. Banishment Crystals take priority over just about everything else. A player trapped inside a crystal for more than 5 or 6 seconds is practically doomed to death, but they are rather simple to destroy. In fact, the player that is trapped inside of them can attack the crystals and free themselves in a few seconds. [http://swg.wikia.com/wiki/Axkva_Min_(NPC) Axkva Min] herself generally does not hit that hard, but has an Area of Effect attack that will seriously floor you. If you try to get smart and have everyone camp inside the tunnel—which seems like a good idea at first because then AoEs will hit Axkva as well as the Banishment crystals—eventually Axkva will catch on and kill you.
{{Lootwip}}


Same plan as usual, keep moving and debuff Axkva whenever possible. Keep an eye out for crystals and attack them as soon as you see them spawn. Jedi should try to trade aggro if possible, because tanking Axkva Min for too long is difficult. Also note that even if you somehow manage to "bug" out of your banishment crystal, it will continue to deal damage to you even though you are not inside it. A well equipped Jedi can static tank her till she drops with no problem provided that there is a good medic in the team that can heal if he gets a bad hit while his heal is on cooldown. This works very well as long as the rest of the team keeps it's distance from the jedi so as to not trigger the group area attack that can drop a whole team. Rest of team needs to be spread out in a loose ring around her but well out of aggro range. Heavy hitter dps professions should limit specials so as to not pull aggro from the jedi. Control the DPS and take her down slow and nobody in the group should even get a scratch except the tanking jedi. Assign one team member to do nothing but clear crystals off other players. The biggest danger is if a team member gets too close to the tank, that will trigger Axkva to fire her area attack. Done right this is a 100% easy way to drop Axkva with no running around like a Bantha on a sugar rush!
* '''[[Heroic Coins|Hand-struck Coin]] (guaranteed)'''
* Axkva Min Claw Lamp
* Hanging Banner: The Crone
* Great Hyperspace War Bas-Reilief
* Large Indoor Garden
* Painting: Augwyn
* Painting: Lurrexu
* Painting: Kyrisa
* Painting: Morathax
* Painting: Mutant Rancor
* Painting: Nightsister Lightwhip
* Painting: Nightsister Lorekeeper
* Painting: Nightsister Sentry
* Painting: Nightsister Spell Weaver
* Painting: Singing Mountain Councilwoman
* Painting: Singing Mountain Initiate
* Painting: Singing Mountain Rancor
* Painting: Singing Mountain Tyro
* Painting: Singing Mountain
* Painting: Spiderclan Acolyte
* Painting: Watching the Witches
* Schematic: Armored Soul Guard
* Schematic: [[Nightsister Energy Lance]]
* Schematic: [[Nightsister Energy Scythe]]
* Schematic: [[Nightsister Energy Sword]]
* Schematic: Shrouded Helmet
* Schematic: Witch Mask
* Small Indoor Garden


If she goes down, everyone in the group and in the instance will get a bonus of '''+1 to Combat Defense Parry''', with a maximum stacked bonus of +10, and an [[Axkva Min Token of Heroism]].
== External Links ==


'''Axkva Min is known to drop any of the following loot''':
# [https://www.empireinflames.com/?p=1177 Friday Feature: Axkva Min! An EiF Spin!]
* tbd
[[Category:Guide]]
[[Category:Instances]]
[[Category:Heroic]]
[[Category:Instance]]

Latest revision as of 23:21, 1 January 2024

Cloaked Figure
Dr. Chelli Lona Aphra
Luke Skywalker
Gorvo the rancor
Lelli Hi
Kimaru the Nightsister
Axkva Min

Description[edit | edit source]

Once again, an Empire in Flames takes content from Star Wars Galaxies and puts its own unique spin on it.

It’s time to begin your journey into the instance and defeat the Nightsister threat. This instance has a timer of 40 minutes and players will be locked out until server reset the next day.

Prerequisite Quest[edit | edit source]

In order to begin the Axkva Min instance a player needs to complete the prerequisite quest once per character.

Imperial[edit | edit source]

Imperial Players will need to speak with a Cloaked Figure on the Imperial Star Destroyer on Kuat.

Access to the ISD can be found at /way 4493 5449

His specific waypoint is /way 3814 4922

Neutral[edit | edit source]

Neutral Players will need to speak with Dr. Chelli Lona Aphra in Mos Eisley, Tatooine.

She can be found inside a guildhall at /way 3480 -4684

Her specific waypoint is /way 3475 -4665

New Republic[edit | edit source]

New Republic players will need to speak with Luke Skywalker in the Senate Building on Hanna City, Chandrila.

Senate Building can be found at /way 500 -2935

His specific waypoint is /way 520 -2915

Final Step[edit | edit source]

The quest giver instructs you to travel to Dathomir. With a group in hand [5], make your way down the Nightsister Stronghold POI Cave. At the bottom you find the prison door. Make your way inside when all parties are ready, as you will only have 40 minutes once inside. Additionally if the entire party wipes, the instance is over. At the time of writing this guide store your pets prior to entering the instance. Only 1 person needs to access the door.

The Chamber Door can be found at /way -3915 80

Encounters[edit | edit source]

Nandina and Gorvo[edit | edit source]

Nightsister Witch Nandina, and her pet Rancor Gorvo are already spawned in the back of the Chamber when you enter. The two share a buff which allows Nandina to heal Gorvo for a massive amount of health so it is imperative to split the two up and get Gorvo out of range of Nandina's heal.

Split the two up and kill Nandina first. Once Nandina is down kill Gorvo. When both are dead return your group to the edge of the bridge and prepare for the next boss.

Lelli Hi[edit | edit source]

With this boss, and the next, it's important to keep on the move as much as possible. Lelli Hi will occasionally spawn in mines which look like large, white mushrooms that do large amounts of damage to players. Keep moving and stay out of range of the mines' AoE.

Kimaru[edit | edit source]

Kimaru spawns long-lasting rings of fire and small force lightning storms which persist on the ground. As with the last fight it's important to stay on the move and dodge the lightning and fire. Being hit by one alone will not cause much trouble but if you get hit with both it's almost instant death.

Suin Chalo[edit | edit source]

Suin Chalo spawns low-health minions who are only vulnerable to certain element types.

It's important to designate one player as a dedicated weapon-switcher to deal with the adds during this fight while the rest of the party focuses on Suin.

The minions and their respective vulnerabilities are:

  • Doum - Heat Damage
  • Ekomal - Cold Damage
  • Hur'dem - Acid Damage
  • Oxvul - Electricity Damage

Axkva Min[edit | edit source]

Axkva Min is the final boss and will escape from her crystal at the rear of the chamber where she will remain until someone aggros her. It's best for the group to stack up close on each other and next to her for the engagement and attack with AoEs as she will occasionally encase a player in a crystal which will consume the player's health and heal Axkva. The crystals themselves have very few hitpoints but must be dealt with very quickly.

Axkva has a considerable amount of health so it's important to have swiftly moved through the previous stages in order to ensure enough time is left in the instance to complete this fight.

Loot[edit | edit source]

This loot list is incomplete and currently a work-in-progress. You can help Star Wars Galaxies: Empire in Flames by expanding it.

  • Hand-struck Coin (guaranteed)
  • Axkva Min Claw Lamp
  • Hanging Banner: The Crone
  • Great Hyperspace War Bas-Reilief
  • Large Indoor Garden
  • Painting: Augwyn
  • Painting: Lurrexu
  • Painting: Kyrisa
  • Painting: Morathax
  • Painting: Mutant Rancor
  • Painting: Nightsister Lightwhip
  • Painting: Nightsister Lorekeeper
  • Painting: Nightsister Sentry
  • Painting: Nightsister Spell Weaver
  • Painting: Singing Mountain Councilwoman
  • Painting: Singing Mountain Initiate
  • Painting: Singing Mountain Rancor
  • Painting: Singing Mountain Tyro
  • Painting: Singing Mountain
  • Painting: Spiderclan Acolyte
  • Painting: Watching the Witches
  • Schematic: Armored Soul Guard
  • Schematic: Nightsister Energy Lance
  • Schematic: Nightsister Energy Scythe
  • Schematic: Nightsister Energy Sword
  • Schematic: Shrouded Helmet
  • Schematic: Witch Mask
  • Small Indoor Garden

External Links[edit | edit source]

  1. Friday Feature: Axkva Min! An EiF Spin!