Combat: Difference between revisions

From Star Wars Galaxies: Empire in Flames
Jump to navigation Jump to search
Line 16: Line 16:
=== Knockdown ===
=== Knockdown ===
=== Dizzy ===
=== Dizzy ===
The dizzy state will create 15% chance to fall back down after any posture change, reduces to-hit accuracy which stacks with blind, and [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 20%.
The dizzy state will create a 15% chance to fall back down after any posture change, reduces to-hit accuracy which stacks with [[Combat#Blind|blind]], and [[Combat#Melee Defense|melee defense]] and [[Combat#Ranged Defense|ranged defense]] by 20%.


=== Intimidate ===
=== Intimidate ===

Revision as of 18:08, 20 December 2023


This article is a stub. You can help Star Wars Galaxies: Empire in Flames by expanding it.

Description

Accuracy

Primary Defenses

Primary defenses cap at 125 points though Squad Leader can buff past that.

Melee Defense

Ranged Defense

Secondary Defenses

Block

Counterattack

Dodge

States

Blind

The blind state applies a -60 weapon to-hit and -60 dodge debuff.

Knockdown

Dizzy

The dizzy state will create a 15% chance to fall back down after any posture change, reduces to-hit accuracy which stacks with blind, and melee defense and ranged defense by 20%.

Intimidate

The intimidate state debuffs both melee defense and ranged defense by 50%.

Stun

The intimidate state debuffs both melee defense and ranged defense by 50 points.