Pistoleer: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== Description == The pistoleer professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters. Pistols are typically inaccurate at range and meant for close quarters combat. This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage. == Skill Tree == {| class="wikitable" |+PistoleerSkill Tree ! colspan="4" |...") |
No edit summary |
||
(23 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Description == | == Description == | ||
The [[pistoleer]] professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters. Pistols are typically inaccurate at range and | The [[pistoleer]] professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters. Pistols are typically very inaccurate at long range and intended for use in close quarters combat. This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage. | ||
== Skill Tree == | == Skill Tree == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Pistoleer Skill Tree | ||
! colspan="4" |[[Master Pistoleer]]{{center|Disarming Shot 2, Multi-Target Pistol Shot}} | ! colspan="4" |[[Master Pistoleer]]{{center|Disarming Shot 2, Multi-Target Pistol Shot}} | ||
|- | |- | ||
Line 35: | Line 35: | ||
=== Attacks === | === Attacks === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan=" | ! colspan="11" rowspan="1" |Attacks | ||
! | |||
|- | |- | ||
! | !Ability Name | ||
! | !Weapon | ||
! | !Damage Mod | ||
! | !Speed Mod | ||
! | !DPS | ||
! | !AoE (from center) | ||
! | !Accuracy Bonus | ||
! | !Range | ||
! | !HAM costs | ||
! | !Target HAM Pool | ||
!DoT Effects | |||
!State Effects | |||
|- | |- | ||
| | |bodyshot1 | ||
| | |PISTOL | ||
| | |1 | ||
|0.25 | |||
|4 | |||
|None | |||
|50 | |||
|weapon | |||
|Health: 0 Action: 35 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
|BLEEDING | |||
| | | | ||
| | |- | ||
| | |bodyshot2 | ||
| | |PISTOL | ||
|3.5 | |||
|1.75 | |||
|2 | |||
|None | |||
|25 | |25 | ||
| | |weapon | ||
|Health: 0 Action: 40 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
|BLEEDING | |||
| | | | ||
|- | |- | ||
| | |bodyshot3 | ||
| | |PISTOL | ||
| | |4.5 | ||
| | |1.8 | ||
| | |2.5 | ||
|None | |||
| | |||
|25 | |25 | ||
| | |weapon | ||
|Health: 0 Action: 45 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
|BLEEDING | |||
| | | | ||
|- | |- | ||
| | |disarmingshot1 | ||
| | |PISTOL | ||
| | |0 | ||
|1 | |||
|0 | |||
|None | |||
|30 | |30 | ||
| | |weapon | ||
|0 | |Health: 0 Action: 35 Mind: 0 | ||
| | |||
| | |||
| | | | ||
|NEXTATTACKDELAY | |||
|- | |- | ||
| | |disarmingshot2 | ||
| | |PISTOL | ||
|0 | |||
|0 | |||
|1 | |1 | ||
| | |0 | ||
| | |30° Cone | ||
|30 | |||
|weapon | |||
|Health: 0 Action: 45 Mind: 0 | |||
| | |||
| | | | ||
|NEXTATTACKDELAY | |||
|- | |- | ||
| | |diveshot | ||
| | |PISTOL | ||
| | |2.5 | ||
| | |1.5 | ||
| | |1.67 | ||
| | |None | ||
| | |30 | ||
| | |weapon | ||
| | |Health: 0 Action: 30 Mind: 0 | ||
|RANDOM_ATTRIBUTE | |||
| | | | ||
|ATTACKER_FORCE_PRONE | |||
|- | |- | ||
| | |doubletap | ||
| | |PISTOL | ||
| | |4.25 | ||
|2 | |||
|2.13 | |||
|None | |||
|0 | |||
|weapon | |||
|Health: 0 Action: 35 Mind: 0 | |||
|ACTION & MIND | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |fanshot | ||
| | |PISTOL | ||
| | |4 | ||
|2 | |||
|2 | |||
|60° Cone | |||
|30 | |||
|weapon | |||
|Health: 0 Action: 45 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |healthshot1 | ||
| | |PISTOL | ||
| | |1 | ||
|1 | |||
|1 | |||
|None | |||
|30 | |||
|weapon | |||
|Health: 0 Action: 20 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
|BLEEDING | |||
| | | | ||
| | |- | ||
| | |healthshot2 | ||
|PISTOL | |||
|3 | |||
|1.5 | |||
|2 | |2 | ||
| | |None | ||
| | |30 | ||
|weapon | |||
|Health: 0 Action: 35 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
|BLEEDING | |||
| | | | ||
|- | |- | ||
| | |kipupshot | ||
| | |PISTOL | ||
|2 | |2 | ||
|1 | |1 | ||
| | |2 | ||
| | |None | ||
|30 | |||
|weapon | |||
|Health: 0 Action: 35 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | | | ||
|ATTACKER_FORCE_STANDING | |||
|- | |- | ||
| | |multitargetpistolshot | ||
| | |PISTOL | ||
| | |3.5 | ||
| | |1.5 | ||
| | |2.33 | ||
|32m Area | |||
| | |||
|5 | |5 | ||
| | |weapon | ||
|Health: 0 Action: 40 Mind: 0 | |||
|HEALTH_ATTRIBUTE | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |pistolmeleedefense1 | ||
| | |PISTOL | ||
| | |3 | ||
|2 | |2 | ||
|1.5 | |1.5 | ||
| | |None | ||
| | |30 | ||
| | |10 | ||
|Health: 0 Action: 25 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | |||
|KNOCKDOWN | |||
|- | |- | ||
| | |pistolmeleedefense2 | ||
| | |PISTOL | ||
| | |4 | ||
|2 | |||
|2 | |||
|None | |||
|30 | |||
|10 | |||
|Health: 0 Action: 30 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | | | ||
| | |KNOCKDOWN | ||
| | |- | ||
|pointblankarea2 | |||
|PISTOL | |||
|4 | |||
|1.5 | |1.5 | ||
| | |2.67 | ||
| | |60° Cone | ||
|25 | |||
|12 | |12 | ||
| | |Health: 0 Action: 45 Mind: 0 | ||
| | |RANDOM_ATTRIBUTE | ||
| | | | ||
| | | | ||
| | |- | ||
|pointblanksingle2 | |||
|PISTOL | |||
|5 | |5 | ||
| | |1.5 | ||
|3.33 | |||
|None | |||
|25 | |||
|12 | |||
|Health: 0 Action: 40 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | | | ||
| | | | ||
|- | |- | ||
| | |rollshot | ||
| | |PISTOL | ||
| | |2 | ||
|1 | |1 | ||
|2 | |2 | ||
| | |None | ||
| | |30 | ||
|weapon | |||
|Health: 0 Action: 35 Mind: 0 | |||
|RANDOM_ATTRIBUTE | |||
| | | | ||
|ATTACKER_FORCE_CROUCH | |||
|- | |- | ||
| | |stoppingshot | ||
| | |PISTOL | ||
| | |3.5 | ||
| | |1.5 | ||
| | |2.33 | ||
| | |None | ||
| | |30 | ||
| | |weapon | ||
|50 | |Health: 0 Action: 50 Mind: 0 | ||
|HEALTH_ATTRIBUTE | |||
| | | | ||
| | | | ||
|} | |} | ||
=== Other Abilities === | === Other Abilities === | ||
* '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon. | * '''Ranged Damage Mitigation 1''' (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon. | ||
* '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon. | * '''Ranged Damage Mitigation 2''' (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon. | ||
* '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon. | * '''Ranged Damage Mitigation 3''' (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon. | ||
== Certifications == | == Certifications == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Weapon | ||
!Skill | !Skill | ||
!Damage Type | |||
|- | |- | ||
|[[ | |[[A180 Blaster]] | ||
| | |None | ||
|Energy | |||
|- | |- | ||
|[[ | |[[A280-CFE Blaster]] | ||
| | |None | ||
|Energy | |||
|- | |- | ||
|[[ | |[[Alliance Disruptor]] | ||
|[[ | |[[Novice Pistoleer]] | ||
|Heat | |||
|- | |- | ||
|[[ | |[[K-16 Bryar Pistol]] | ||
|[[ | |[[Pistol Stances I]] | ||
|Acid | |||
|- | |- | ||
|[[ | |[[CDEF Pistol]] | ||
| | |None | ||
|Energy | |||
|- | |- | ||
|[[ | |[[DH-17 Pistol]] | ||
|[[ | |[[Pistol Grips III]] | ||
|Energy | |||
|- | |- | ||
|[[ | |[[DL-18 Pistol]] | ||
|[[ | |[[Novice Pistoleer]] | ||
|Energy | |||
|- | |- | ||
|[[ | |[[DL-44 Pistol]] | ||
|[[ | |[[Pistol Marksmanship II]] | ||
|Energy | |||
|- | |- | ||
|[[ | |[[DL-44 Metal Pistol]] | ||
|[[ | |[[Pistol Marksmanship IV]] | ||
|Energy | |||
|- | |- | ||
|[[ | |[[DX-2 Pistol]] | ||
|[[ | |[[Pistol Grips I]] | ||
|Acid | |||
|- | |- | ||
|[[ | |[[FWG-5 Pistol]] | ||
|[[ | |[[Pistol Stances II]] | ||
|Kinetic | |||
|- | |- | ||
|[[ | |[[Insurgent Pistol]] | ||
|[[ | |[[Pistol Grips I]] | ||
|Energy | |||
|- | |- | ||
|[[ | |[[Intimidator Pistol]] | ||
|[[ | |[[Pistol Marksmanship I]] | ||
|Kinetic | |||
|- | |||
|[[Crimson Nova Pistol]] | |||
|[[Pistol Marksmanship I]] | |||
|Energy | |||
|- | |||
|[[Power 5 Pistol]] | |||
|[[Pistol Techniques I]] | |||
|Cold | |||
|- | |||
|[[Republic Blaster]] | |||
|[[Pistol Grips II]] | |||
|Electricity | |||
|- | |||
|[[Revolutionary-Edition DH-17 Blaster]] | |||
|None | |||
|Energy | |||
|- | |||
|[[Scout Blaster]] | |||
|[[Pistol Grips IV]] | |||
|Scout | |||
|- | |||
|[[SR Combat Pistol]] | |||
|[[Pistol Techniques IV]] | |||
|Heat | |||
|- | |||
|[[SSK-7 Blaster Pistol]] | |||
|[[Pistol Marksmanship III]] | |||
|Electricity | |||
|- | |||
|[[Striker Pistol]] | |||
|[[Pistol Techniques II]] | |||
|Kinetic | |||
|- | |||
|[[Tangle Pistol]] | |||
|[[Pistol Stances IV]] | |||
|Stun | |||
|- | |||
|[[Ultralight A280]] | |||
|[[Pistol Stances III]] | |||
|Energy | |||
|- | |||
|[[X-8 "Night Sniper" Blaster Pistol]] | |||
|[[Pistol Stances I]] | |||
|Acid | |||
|} | |} | ||
Line 324: | Line 403: | ||
|- | |- | ||
|Alertness | |Alertness | ||
| | |5 | ||
|- | |- | ||
|Defense Vs Blind | |Defense Vs Blind | ||
| | |55 | ||
|- | |- | ||
|Defense Vs Dizzy | |Defense Vs Dizzy | ||
| | |75 | ||
|- | |- | ||
|Defense Vs Intimidate | |Defense Vs Intimidate | ||
Line 347: | Line 420: | ||
|25 | |25 | ||
|- | |- | ||
|Defense Vs | |Defense Vs Stun | ||
| | |55 | ||
|- | |- | ||
| | |Dodge | ||
| | |100 | ||
|- | |- | ||
|Melee Defense | |Melee Defense | ||
|75 | |75 | ||
|- | |- | ||
| | |Pistol Accuracy | ||
| | |110 | ||
|- | |- | ||
| | |Pistol Accuracy While Moving | ||
| | |60 | ||
|- | |- | ||
| | |Pistol Aiming | ||
| | |16 | ||
|- | |- | ||
| | |Pistol Speed | ||
|75 | |75 | ||
|- | |||
|Ranged Defense | |||
|5 | |||
|} | |} | ||
== Skill Trainers == | == Skill Trainers == | ||
* [[Dearic]], [[Talus]], ( | * [[Dearic]], [[Talus]], (583, -2871) | ||
* [[Keren]], [[Naboo]], ( | * [[Keren]], [[Naboo]], (1258, 2688) | ||
* [[Mos Eisley]], [[Tatooine]], ( | * [[Mos Eisley]], [[Tatooine]], (3356, -4837) | ||
* [[Narmle]], [[Rori]], (- | * [[Narmle]], [[Rori]], (-5241, -2455) | ||
* [[Tyrena]], [[Corellia]], (- | * [[Tyrena]], [[Corellia]], (-5220, -2488) | ||
[[Category:Profession]] | [[Category:Profession]] | ||
[[Category: | [[Category:Pistoleer]] | ||
[[Category:Ranged]] | [[Category:Ranged]] |
Latest revision as of 15:14, 14 December 2023
Description[edit | edit source]
The pistoleer professions allows one to use proficiently use pistols which are the shortest ranged ranged weapons in the game with an optimal range of 25 meters. Pistols are typically very inaccurate at long range and intended for use in close quarters combat. This profession tends to specialize in high single-target damage and incorporate a wide array of bleed attacks to compound damage.
Skill Tree[edit | edit source]
Master Pistoleer Disarming Shot 2, Multi-Target Pistol Shot
| |||
---|---|---|---|
Body Shot 3, Point Blank Area 3
|
Fan Shot
|
||
Dive Shot, Kip Up Shot, Roll Shot
|
Stopping Shot
|
Flushing Shot 2
|
Flurry Shot 2
|
Body Shot 3
|
Double Tap
|
||
Point Blank Single 2
|
Health Shot 1
|
Disarming Shot 1
|
Flurry Shot 1
|
Body Shot 1
|
Abilities[edit | edit source]
Attacks[edit | edit source]
Attacks | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ability Name | Weapon | Damage Mod | Speed Mod | DPS | AoE (from center) | Accuracy Bonus | Range | HAM costs | Target HAM Pool | DoT Effects | State Effects |
bodyshot1 | PISTOL | 1 | 0.25 | 4 | None | 50 | weapon | Health: 0 Action: 35 Mind: 0 | HEALTH_ATTRIBUTE | BLEEDING | |
bodyshot2 | PISTOL | 3.5 | 1.75 | 2 | None | 25 | weapon | Health: 0 Action: 40 Mind: 0 | HEALTH_ATTRIBUTE | BLEEDING | |
bodyshot3 | PISTOL | 4.5 | 1.8 | 2.5 | None | 25 | weapon | Health: 0 Action: 45 Mind: 0 | HEALTH_ATTRIBUTE | BLEEDING | |
disarmingshot1 | PISTOL | 0 | 1 | 0 | None | 30 | weapon | Health: 0 Action: 35 Mind: 0 | NEXTATTACKDELAY | ||
disarmingshot2 | PISTOL | 0 | 1 | 0 | 30° Cone | 30 | weapon | Health: 0 Action: 45 Mind: 0 | NEXTATTACKDELAY | ||
diveshot | PISTOL | 2.5 | 1.5 | 1.67 | None | 30 | weapon | Health: 0 Action: 30 Mind: 0 | RANDOM_ATTRIBUTE | ATTACKER_FORCE_PRONE | |
doubletap | PISTOL | 4.25 | 2 | 2.13 | None | 0 | weapon | Health: 0 Action: 35 Mind: 0 | ACTION & MIND | ||
fanshot | PISTOL | 4 | 2 | 2 | 60° Cone | 30 | weapon | Health: 0 Action: 45 Mind: 0 | RANDOM_ATTRIBUTE | ||
healthshot1 | PISTOL | 1 | 1 | 1 | None | 30 | weapon | Health: 0 Action: 20 Mind: 0 | HEALTH_ATTRIBUTE | BLEEDING | |
healthshot2 | PISTOL | 3 | 1.5 | 2 | None | 30 | weapon | Health: 0 Action: 35 Mind: 0 | HEALTH_ATTRIBUTE | BLEEDING | |
kipupshot | PISTOL | 2 | 1 | 2 | None | 30 | weapon | Health: 0 Action: 35 Mind: 0 | RANDOM_ATTRIBUTE | ATTACKER_FORCE_STANDING | |
multitargetpistolshot | PISTOL | 3.5 | 1.5 | 2.33 | 32m Area | 5 | weapon | Health: 0 Action: 40 Mind: 0 | HEALTH_ATTRIBUTE | ||
pistolmeleedefense1 | PISTOL | 3 | 2 | 1.5 | None | 30 | 10 | Health: 0 Action: 25 Mind: 0 | RANDOM_ATTRIBUTE | KNOCKDOWN | |
pistolmeleedefense2 | PISTOL | 4 | 2 | 2 | None | 30 | 10 | Health: 0 Action: 30 Mind: 0 | RANDOM_ATTRIBUTE | KNOCKDOWN | |
pointblankarea2 | PISTOL | 4 | 1.5 | 2.67 | 60° Cone | 25 | 12 | Health: 0 Action: 45 Mind: 0 | RANDOM_ATTRIBUTE | ||
pointblanksingle2 | PISTOL | 5 | 1.5 | 3.33 | None | 25 | 12 | Health: 0 Action: 40 Mind: 0 | RANDOM_ATTRIBUTE | ||
rollshot | PISTOL | 2 | 1 | 2 | None | 30 | weapon | Health: 0 Action: 35 Mind: 0 | RANDOM_ATTRIBUTE | ATTACKER_FORCE_CROUCH | |
stoppingshot | PISTOL | 3.5 | 1.5 | 2.33 | None | 30 | weapon | Health: 0 Action: 50 Mind: 0 | HEALTH_ATTRIBUTE |
Other Abilities[edit | edit source]
- Ranged Damage Mitigation 1 (passive, 20% ranged damage reduction) - This ability will limit the damage range done to you when you are attacked with a ranged weapon.
- Ranged Damage Mitigation 2 (passive, 40% ranged damage reduction, does not stack with 1) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
- Ranged Damage Mitigation 3 (passive, 60% ranged damage reduction, does not stack with 1 and 2) - This ability will further limit the damage range done to you when you are attacked with a ranged weapon.
Certifications[edit | edit source]
Skill Modifiers[edit | edit source]
Modifier | Value |
---|---|
Alertness | 5 |
Defense Vs Blind | 55 |
Defense Vs Dizzy | 75 |
Defense Vs Intimidate | 25 |
Defense Vs Knockdown | 25 |
Defense Vs Posture Change (Down) | 25 |
Defense Vs Stun | 55 |
Dodge | 100 |
Melee Defense | 75 |
Pistol Accuracy | 110 |
Pistol Accuracy While Moving | 60 |
Pistol Aiming | 16 |
Pistol Speed | 75 |
Ranged Defense | 5 |