Ranger: Difference between revisions

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|+
|+
!Ability
!Ability
!Description
!Skill
!Skill
|-
|-
|groupFlourish1
|Area Track
|[[Novice Entertainer]]
|Gives the Ranger the ability to study tracking clues in the area to figure out what kind of  creatures or people have been in the region lately.
|Novice Ranger
|-
|-
|groupFlourish2
|Area Track: Animals
|[[Novice Entertainer]]
|Gives Rangers the ability to scan animal activity using the /areatrack command.
|Novice Ranger
|-
|-
|groupFlourish3
|Area Track: Direction
|[[Novice Entertainer]]
|Gives the Ranger the ability to judge the approximate direction of a target using /areatrack.
|Tracking I
|-
|-
|groupFlourish4
|Area Track: Distance
|[[Novice Entertainer]]
|Gives the Ranger the ability to judge the approximate distance of a target using /areatrack.
|Tracking III
|-
|-
|groupFlourish5
|Area Track: People
|[[Novice Entertainer]]
|Enhances the Ranger's tracking skills to hunt down non-player characters.
|Tracking II
|-
|-
|groupFlourish6
|Area Track: Players
|[[Novice Entertainer]]
|Gives Rangers the ability to track players using /areatrack.
|Tracking IV
|-
|-
|groupFlourish78
|Conceal
|[[Novice Entertainer]]
|This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state.  This can be used on other players.
|Warfaring I
|-
|-
|groupFlourish8
|Forage
|[[Novice Entertainer]]
|Searches the area for usable resources such as food and water.
|Novice Ranger
|-
|-
|flourish1
|Mask Scent
|[[Novice Entertainer]]
|Masks your scent from aggressive creatures for a short time.
|Novice Ranger
|-
|-
|flourish2
|Rescue
|[[Novice Entertainer]]
|This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing.  This is not guaranteed to work.
|-
|Advanced Trapping I
|flourish3
|[[Novice Entertainer]]
|-
|flourish4
|[[Novice Entertainer]]
|-
|flourish5
|[[Novice Entertainer]]
|-
|flourish6
|[[Novice Entertainer]]
|-
|flourish7
|[[Novice Entertainer]]
|-
|flourish8
|[[Novice Entertainer]]
|-
|startDance
|[[Novice Entertainer]]
|-
|startMusic
|[[Novice Entertainer]]
|-
|stopDance
|[[Novice Entertainer]]
|-
|stopMusic
|[[Novice Entertainer]]
|}
|}


== Certifications ==
== Certifications ==
{| class="wikitable"
None.
|+
!Weapon
!Skill
!Damage Type
|-
|Light Lightning Cannon
|Novice Bounty Hunter
|Electricity
|-
|Scatter Pistol
|Novice Bounty Hunter
|Acid
|}


== Skill Modifiers ==
== Skill Modifiers ==
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!Value
!Value
|-
|-
|Bounty Mission Difficulty
|Burst Run Efficiency
|3
|120
|-
|Camouflage
|100
|-
|-
|Burst Run Efficiency
|Camping
|20
|105
|-
|Creature Harvesting
|150
|-
|Creature Knowledge
|100
|-
|Creature To-Hit Bonus
|40
|-
|-
|Droid Precision
|Foraging
|130
|100
|-
|-
|Droid Speed
|Mask Scent
|90
|100
|-
|-
|Droid Tracking Speed
|Melee Defense
|80
|10
|-
|-
|Light Lightning Cannon Accuracy
|Ranged Defense
|125
|10
|-
|-
|Light Lightning Cannon Speed
|Rescue
|75
|50
|-
|-
|Terrain Negotiation
|Terrain Negotiation
|20
|150
|-
|-
|Defense Vs Posture Change (Up)
|Trapping
|75
|-
|Tracking Droid Effectiveness
|100
|100
|-
|Tracking Droids
|12
|}
|}



Revision as of 17:38, 13 December 2023

Description

The ranger is a master of the wilderness. Whether stalking dangerous creatures through the forests of Endor or harvesting rare materials from a Krayt on Tatooine with a hunting party, the ranger thrives. Crafting specialized camo kits and complex camp kits, rangers are a valuable asset to any team. The ranger is also completely comfortable alone, equipped with a wide repertoire of traps and an unmatched knowledge of every creature in the galaxy. It is a class for the bold and courageous, the curious and adventurous; Ranger is a lifestyle, not a profession.

Skill Tree

Ranger Skill Tree
Master Ranger
Wayfaring IV Exploration Mastery
Frontiering IV Habitat Engineering
Tracking IV Man Hunting
Area Track: Players
Wayfaring III Stealth Techniques
Frontiering III Wilderness Survival Mastery
Tracking III Improved Direction Sense
Area Track: Distance
Advanced Trapping III Ingenious Design
Wayfaring II Rough Terrain Mastery
Frontiering II Advanced Camp Engineering
Tracking II Path Reading
Area Track: People
Advanced Trapping II Imaginitive Design
Wayfaring I Basic Concealment
Conceal
Frontiering I Advanced Foraging Techniques
Tracking I Direction Sense
Area Track: Direction
Advanced Trapping I Danger Recognition
Rescue
Area Track, Area Track: Animals, Forage, Mask Scent

Abilities

Ability Description Skill
Area Track Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region lately. Novice Ranger
Area Track: Animals Gives Rangers the ability to scan animal activity using the /areatrack command. Novice Ranger
Area Track: Direction Gives the Ranger the ability to judge the approximate direction of a target using /areatrack. Tracking I
Area Track: Distance Gives the Ranger the ability to judge the approximate distance of a target using /areatrack. Tracking III
Area Track: People Enhances the Ranger's tracking skills to hunt down non-player characters. Tracking II
Area Track: Players Gives Rangers the ability to track players using /areatrack. Tracking IV
Conceal This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state. This can be used on other players. Warfaring I
Forage Searches the area for usable resources such as food and water. Novice Ranger
Mask Scent Masks your scent from aggressive creatures for a short time. Novice Ranger
Rescue This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work. Advanced Trapping I

Certifications

None.

Skill Modifiers

When Fully Mastered
Modifier Value
Burst Run Efficiency 120
Camouflage 100
Camping 105
Creature Harvesting 150
Creature Knowledge 100
Creature To-Hit Bonus 40
Foraging 100
Mask Scent 100
Melee Defense 10
Ranged Defense 10
Rescue 50
Terrain Negotiation 150
Trapping 100

Skill Trainers