Ranger: Difference between revisions
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|+ | |+ | ||
!Ability | !Ability | ||
!Description | |||
!Skill | !Skill | ||
|- | |- | ||
| | |Area Track | ||
| | |Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region lately. | ||
|Novice Ranger | |||
|- | |- | ||
| | |Area Track: Animals | ||
| | |Gives Rangers the ability to scan animal activity using the /areatrack command. | ||
|Novice Ranger | |||
|- | |- | ||
| | |Area Track: Direction | ||
| | |Gives the Ranger the ability to judge the approximate direction of a target using /areatrack. | ||
|Tracking I | |||
|- | |- | ||
| | |Area Track: Distance | ||
| | |Gives the Ranger the ability to judge the approximate distance of a target using /areatrack. | ||
|Tracking III | |||
|- | |- | ||
| | |Area Track: People | ||
| | |Enhances the Ranger's tracking skills to hunt down non-player characters. | ||
|Tracking II | |||
|- | |- | ||
| | |Area Track: Players | ||
| | |Gives Rangers the ability to track players using /areatrack. | ||
|Tracking IV | |||
|- | |- | ||
| | |Conceal | ||
| | |This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state. This can be used on other players. | ||
|Warfaring I | |||
|- | |- | ||
| | |Forage | ||
| | |Searches the area for usable resources such as food and water. | ||
|Novice Ranger | |||
|- | |- | ||
| | |Mask Scent | ||
| | |Masks your scent from aggressive creatures for a short time. | ||
|Novice Ranger | |||
|- | |- | ||
| | |Rescue | ||
| | |This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work. | ||
| | |Advanced Trapping I | ||
|} | |} | ||
== Certifications == | == Certifications == | ||
None. | |||
== Skill Modifiers == | == Skill Modifiers == | ||
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!Value | !Value | ||
|- | |- | ||
| | |Burst Run Efficiency | ||
| | |120 | ||
|- | |||
|Camouflage | |||
|100 | |||
|- | |- | ||
| | |Camping | ||
| | |105 | ||
|- | |||
|Creature Harvesting | |||
|150 | |||
|- | |||
|Creature Knowledge | |||
|100 | |||
|- | |||
|Creature To-Hit Bonus | |||
|40 | |||
|- | |- | ||
| | |Foraging | ||
| | |100 | ||
|- | |- | ||
| | |Mask Scent | ||
| | |100 | ||
|- | |- | ||
| | |Melee Defense | ||
| | |10 | ||
|- | |- | ||
| | |Ranged Defense | ||
| | |10 | ||
|- | |- | ||
| | |Rescue | ||
| | |50 | ||
|- | |- | ||
|Terrain Negotiation | |Terrain Negotiation | ||
| | |150 | ||
|- | |- | ||
| | |Trapping | ||
|100 | |100 | ||
|} | |} | ||
Revision as of 17:38, 13 December 2023
Description
The ranger is a master of the wilderness. Whether stalking dangerous creatures through the forests of Endor or harvesting rare materials from a Krayt on Tatooine with a hunting party, the ranger thrives. Crafting specialized camo kits and complex camp kits, rangers are a valuable asset to any team. The ranger is also completely comfortable alone, equipped with a wide repertoire of traps and an unmatched knowledge of every creature in the galaxy. It is a class for the bold and courageous, the curious and adventurous; Ranger is a lifestyle, not a profession.
Skill Tree
Master Ranger | |||
---|---|---|---|
Wayfaring IV Exploration Mastery
|
Frontiering IV Habitat Engineering
|
Tracking IV Man Hunting Area Track: Players
|
Advanced Trapping IV Man Hunting
|
Wayfaring III Stealth Techniques
|
Frontiering III Wilderness Survival Mastery
|
Tracking III Improved Direction Sense Area Track: Distance
|
Advanced Trapping III Ingenious Design
|
Wayfaring II Rough Terrain Mastery
|
Frontiering II Advanced Camp Engineering
|
Tracking II Path Reading Area Track: People
|
Advanced Trapping II Imaginitive Design
|
Wayfaring I Basic Concealment Conceal
|
Frontiering I Advanced Foraging Techniques
|
Tracking I Direction Sense Area Track: Direction
|
Advanced Trapping I Danger Recognition Rescue
|
Area Track, Area Track: Animals, Forage, Mask Scent
|
Abilities
Ability | Description | Skill |
---|---|---|
Area Track | Gives the Ranger the ability to study tracking clues in the area to figure out what kind of creatures or people have been in the region lately. | Novice Ranger |
Area Track: Animals | Gives Rangers the ability to scan animal activity using the /areatrack command. | Novice Ranger |
Area Track: Direction | Gives the Ranger the ability to judge the approximate direction of a target using /areatrack. | Tracking I |
Area Track: Distance | Gives the Ranger the ability to judge the approximate distance of a target using /areatrack. | Tracking III |
Area Track: People | Enhances the Ranger's tracking skills to hunt down non-player characters. | Tracking II |
Area Track: Players | Gives Rangers the ability to track players using /areatrack. | Tracking IV |
Conceal | This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures in the concealed state. This can be used on other players. | Warfaring I |
Forage | Searches the area for usable resources such as food and water. | Novice Ranger |
Mask Scent | Masks your scent from aggressive creatures for a short time. | Novice Ranger |
Rescue | This enables you to anger an NPC on party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work. | Advanced Trapping I |
Certifications
None.
Skill Modifiers
Modifier | Value |
---|---|
Burst Run Efficiency | 120 |
Camouflage | 100 |
Camping | 105 |
Creature Harvesting | 150 |
Creature Knowledge | 100 |
Creature To-Hit Bonus | 40 |
Foraging | 100 |
Mask Scent | 100 |
Melee Defense | 10 |
Ranged Defense | 10 |
Rescue | 50 |
Terrain Negotiation | 150 |
Trapping | 100 |